Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

PHP games to learn PHP

2 views
Skip to first unread message

Nick Mudge

unread,
Jun 13, 2004, 2:39:40 AM6/13/04
to
Hi,

I am learning PHP, but it can be kind of boring. Are there any games where
you use PHP programming to play the game? This way you learn how to use
PHP and it is fun. Does anybody know?


Nick

Ivo

unread,
Jun 13, 2004, 11:15:00 AM6/13/04
to
"Nick Mudge" wrote

> I am learning PHP, but it can be kind of boring. Are there any games where
> you use PHP programming to play the game? This way you learn how to use
> PHP and it is fun. Does anybody know?

Yes. Write something (a game, for example) in PHP. To make it even more
entertaining, you could add a touch of javascript.
Ivo

Garp

unread,
Jun 13, 2004, 12:58:56 PM6/13/04
to

"Ivo" <n...@thank.you> wrote in message
news:40cc70fe$0$62706$ee9d...@news.wanadoo.nl...

Since all games are input, output and state engines, the PHP bit is limited
to the latter. You get to do the input/output in something else (browsers,
JScript, etc) and practise doing the state engine code in PHP. Something
like an old-style play-by-mail is perfect. Witness something like
http://www.nationstates.net/cgi-bin/index.cgi for ideas that do that.

Garp


Mike

unread,
Jun 15, 2004, 8:41:28 AM6/15/04
to

On what way is the PHP limited? Ok, flashy screens are not possible, but
it works quite well for building for example a Formula 1 game or a
football game. See http://www.mikewes.com/footie and
http://www.mikewes.com/formule1 . These are two games I designed.

Mike

Garp

unread,
Jun 15, 2004, 6:11:20 PM6/15/04
to

"Mike" <mikes...@xs4all.nl> wrote in message
news:40ceee79$0$48959$e4fe...@news.xs4all.nl...

I'll take a look, I'm intrigued. 8) (Eek, Dutch...) They're as I predicted,
technology-wise; wish I understood enough to get to know the games
themselves!

I only say "limited" because it's true; I'd like to maybe see a DirectX
engine and threading modules so we can do thick client games in it one day,
but til then, you're a state engine and little else, relying on other
technologies for the whizz (which it's great at tying together). It's not
called "PHP Hypertext Preprocessor" for nothing. But bolt together a
database, some Flash MX and the internet and you've got the makings of
something interesting.

Garp


0 new messages