Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Download Tank Wars __FULL__

3 views
Skip to first unread message

Gretel Nyman

unread,
Jan 25, 2024, 3:57:03 PMJan 25
to
<div>Tank Wars is an action game where you engage in explosive 3D turn-based tank warfare! Experience intense battles with strategic tactics and thrilling action. Choose from 5 unique tanks and navigate meticulously designed maps. Unleash devastating power-ups and dominate the battlefield. Play single, two, or four-player game modes, including a challenging campaign. With stunning graphics and addictive gameplay, Tank Wars delivers the ultimate tank warfare experience. Get ready for explosive battles and become the master of strategic tank tactics!Release DateJune 2023 (Android and HTML5)</div><div></div><div></div><div></div><div></div><div></div><div>download tank wars</div><div></div><div>Download: https://t.co/rXUkHCpT5K </div><div></div><div></div><div>First time I will be playing in a Tank Wars game. Excited to play, but also overthinking. :-) I am limited to tanks in my inventory and have tons of infantry and transports. My first attempt for a list I did not have infantry in my list and after reading several posts I changed my mind as I realized they are important for objectives. ( I always forget about objectives). I feel this is a balanced list, but thinking maybe I need more infantry and debating removing the Stuart to upgrade the Regulars to Vet and add a small Para squad to park on an objective and another transport. The list below is at 1544 and do need to reduce and adjust something.</div><div></div><div></div><div>The game allows for up to ten players in any combination of human and computer players. The number of games played in a set is chosen before the game (default is 20 games). New terrain is randomly drawn at the start of each individual game, and the tanks fall one by one into their start positions in random order, evenly spaced horizontally on the screen. The tanks then take turns firing at opponent tanks, order going left to right, until only one tank remains.</div><div></div><div></div><div>The players command tanks that are placed on the randomly generated landscape. Across the top of the screen are the controls that select the angle of the shot, the power of the shot, the kind of weapon being hurled as well as information showing who is firing, wind direction and wind speed. At the end of each round players who successfully destroyed competitors can use the points they scored to buy additional weapons, there are eighteen different weapons in the game together with two guidance systems and three defence systems.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>Welcome to TankWars.IO one of the the most exhilarating and addictive browser game in the world of IO games / MMO games. Take command of your tank and annihilate the enemy before he annihilates you! Be prepared to battle players from all over the world. Use your power ups to your advantage. Be aware of the planes! Some might get you! Others will help you with drops!</div><div></div><div></div><div>We hope you will have fun! Classic 2D tanks took their place on the field. Quick and agile using bonuses, the TANK player is ready to win the war. Defend yourself in mazes and destroy the opponent's tank!</div><div></div><div></div><div>The curve() function is a separate function which generate a cardinal spline. In here you can modify it to also store tension values to make more spikes. You can also used the generated points as a basis for where and at what angle the tanks will move at.</div><div></div><div></div><div>So TTK can feel high when there are 5 stealthers in the enemy team, be honest its not a super rare thing to find youreself in a group or against a group with 5 steatlhers, 4 is too many too and that happens like in every 2nd wz, you dont see anything else in those games just taking down 1 stealther to low hp then vanish regen, then you do the same with another one vanish regen, and sleeping ppl for 16 seconds and stuff like that, you all know the drill. I dont want to say that stealthers are op or not, even tho lethality is definietly OP. Just want to say its a very fancy class to play these days(last 4 years lol) and ppl can have fun on it even vs full meta zerg premdaes, so many stealthers playing the game in 6.0 and 7.0 era and its annoying and problematic to have more than 2\team.</div><div></div><div></div><div></div><div></div><div></div><div>- Tank Wars</div><div></div><div></div><div></div><div>Since 7.2 There are a ton of tanks\skanks out there. Sometimes even in arena there are 2 tanks\team. Their survivability is brutal and Jugg skank has very sick dmg too, it has better burst than some non burst dps spec.... Here i think we can talk about too long TTK for PT and Jugg tank if there are more than 2. jugg skank is overperforming with that high dmg not just in 6.0 but in 7.0 era too, seriously it should be decided at last if skank jugg is a dps or a tank... being good in both is not a fair thing against mortal specs(non meta). A Single tank can hold a node so long even alone, dont even mention that if there is a healer there. For some DPS specs, the ones with not so many tech\force, internal\elemental dmg is super painful to play against multiple tank teams. Once again im not saying that the regular tank specs are OP, they re harmless, dont have dmg, but if there are more than 2\team that totally kills the WZ experience. I clearly say jugg sknak is op tho.</div><div></div><div></div><div></div><div>I dont know why so many players play regular tank specs. Maybe because of the achievements or because they can win more games and complete pvp season faster on objective heavy WZs? </div><div></div><div></div><div></div><div></div><div>- Self Heal Wars</div><div></div><div></div><div></div><div>Sadly players in mmorpgs always choose the easy way and go with the class that has advantage over others, so they can boost their ego by winning a race with a Ferrari Enzo against a Toyota Prius and sadly its a self generating process, because some players play these specs because feel that they can only have chance agaisnt these specs with their weapon and start playing the same OP spec. </div><div></div><div>So here we re gonna talk about not addressed balance issues since 7.0 which makes ppl to play these specs. There are 2 specs, both of them are top of every pvp tier list in 7.0 era, no wonder ppl spam them in wz and arena matches. Lethality and Madness, Their self heals are just brutal, While they re mobile and can kite\los while heal to full, also both of them have combat reset(vanish, bubble, teleport). Killing a high skilled madness player or lethality can last quite long even with multiple players, while they have some sick rot dmg\dot spread, control and utility. Madness and Lethality spam is a common thing in 7.0 era and can ruin the game, you know when one of the team is racing with the Enzo Ferrari and the other who dosent have these op specs racing with Toyota Prius... I dont mention commando\mercenary here, because they can heal to full, but has absolutely no mobility or dmg or utility or control. You can just burn through their defense while its a sitting duck and just killing it.</div><div></div><div></div><div></div><div>Lethality can simply put out around 8k hps as a dps spec, can roll around objects and roll into the texture, can chose an instant 8 sec aoe cc and next to all this it can vanish.</div><div></div><div></div><div></div><div>Madness can have very high hps also and next to all that, it has higher dmg reduction than heavy armor users while wearing cloth, has one of the best mobility in the game, can aoe root every 20 seconds while dots not breaking dmg, and can have 50% slow up til eternity if specced for it and of course teleport and bubble to reset combat....</div><div></div><div></div><div></div><div>In the hands of a top player these specs cannot be killed in a timely fashion, it really mess up the game when there are 3-4 of them\team which once again a pretty common thing to happen.</div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div>So in my opinion these things hurt the PvP experience pretty much and almost impossible to avoid all 3 of them, also i belive many players think TTK is too long because of these 3 things happen to them. Please note that these are only problematic if there are too many of them. Okay? So i am not saying i have problem with a single tank or a single stealter or a single spec that can live forever or maybe even OP, the problem when there are too many of them and it happens too often, because of multiple reasons: some of them because simply op, some of them because fancy or can have fun on it even against zerg premades or because its easier to win wz on it, etc...</div><div></div><div></div><div></div><div></div><div></div><div> 31c5a71286</div>
0 new messages