As an alternative to adding to network traffic with keep-alive packets, the
license server could simply requery active instances when a new instance
attempts to run. An instance that doesn't respond at that point can be
considerd defunct.
An even simpler alternative to a license server would be to use UDP
broadcasts to have a new instance query the LAN for any other instances.
If too many respond, then the new instance doesn't run. This approach
doesn't require any centralized license server.
It's important to note, however, that with all of the suggestions offered
so far it is not difficult to hack around the DRM.
One important _benefit_ to those suggestions IMHO though is that they
aren't likely to create false positives (where "positive" is the denial of
an instance running). That is, while due to network congestion and other
issues it's possible an instance would be allowed to run when it shouldn't
have been, but it's unlikely for an instance to be prohibited when it
should have been allowed.
Personally, it's my opinion that DRM should always fail in favor of the
licensee. Granted, this generally leads to weaker,
more-easily-circumvented DRM but IMHO that's as it should be. DRM is
useful for keeping honest people honest; especially in the realm of
software-only DRM, if it's used to try to keep dishonest people honest, it
invariably fails to accomplish that goal, while inconveniencing (sometimes
in dramatic, significant ways) the honest people.
Pete