My google-fu vanished this morning too. It wasn't time wasted; I spent
an enjoyable half hour refreshing my memory of non-Euclidean distance
matrices [1], tournament graphs [2], and zero-sum game payoff matrices
[3]. :-)
I'm thinking that for pure visualization purposes if you could just find
a library that does nice mileage distance triangular charts, that if you
can control the value text that that might fit the bill.
AHS
1. With the thought that if player A plays player B, that the distance
from A->B is A's score, and B->A is B's score. A bit of a stretch;
2. Which is exactly what you've got as the underlying model, with the
cores being the edge data. Problem is how to depict that graph like you do;
3. With the thought that one could conceive of 2 abstract players, each
of whom have N actions available; which real player to play.
--
Last week I helped my friend stay put. It's a lot easier'n helpin' 'em
move. I just went over to his house and made sure that he did not start
to load shit into a truck.
-- Mitch Hedberg