Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Basis for today 3D-Programming in Java

3 views
Skip to first unread message

Alexander Bruns

unread,
Feb 5, 2015, 4:44:02 PM2/5/15
to
Hi,

I want to start today, February 2015 with Java 3D programming.

I googled a lot for apis to download etc. I thing I found just old,
really old stuff and cannot imagine, where to find the newest basics.

Could someone give me a hint, for which api version I should look for
and where I can find tutorial and documentation, which is based on the
newest stuff available?

Is java 3D 1.5.2 newset?

Is Java 3D API 1.3 newest?

Greetings

Alex

Joerg Meier

unread,
Feb 6, 2015, 2:43:15 AM2/6/15
to
If you want to actually use Java3D, then I hope your reason is that you are
doing an article about deprecated technologies or have a fetish for hurting
yourself. Otherwise, if you want to use 3D in a Java program, you want to
go with a modern OpenGL wrapper library such as LWJGL or LibGDX. Either
have plenty of tutorials available.

Liebe Gruesse,
Joerg

--
Ich lese meine Emails nicht, replies to Email bleiben also leider
ungelesen.

Alexander Bruns

unread,
Feb 6, 2015, 2:44:03 PM2/6/15
to
> If you want to actually use Java3D, then I hope your reason is that you are
> doing an article about deprecated technologies or have a fetish for hurting
> yourself. Otherwise, if you want to use 3D in a Java program, you want to
> go with a modern OpenGL wrapper library such as LWJGL or LibGDX. Either
> have plenty of tutorials available.

Hi,

Thank you for the hints. I am forced to write a programm which wirks
with jdek 1.6, because in our windows and unix-environment no newer
jre is available to let it run. Therefore I wanted to look for java3d.

But I see lwjgl is based also on java 1.6 so I will use this.

So thank you very much for this hint.

Alex

0 new messages