As usual, I'm using the pState structure to communicate between widget
functions and store widget's values, but how can I still use this
variable in the non-widget-mode?
I've originally coded the program in widget-mode, now I would try to
make it work in non-widget-node without to re-write the full code....
Could someone help?
Cheers
Gianluca
Probably not, since I lack the imagination to even think how
this could even happen. :-)
I'd write the darn thing as an object, though, with
a GUI method for displaying the widget part of the
program. Your pState structure then becomes the
object member data, and you can use the program with
or without a graphical front end.
Cheers,
David
--
David Fanning, Ph.D.
Fanning Software Consulting, Inc.
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Sepore ma de ni thui. ("Perhaps thou speakest truth.")
I see, you're right that I must fully separate graphical front end
from the rest of the code, nd this can be well done only with object
coding...
Thanks
Gianluca
mywidget_build, pState
mywidget_show, pState
I used pass around the widget id, until I encountered issues when
attempting to unpack the UVALUE twice. To be completely safe, pState
should be a pointer to a structure. By the time you've done everything
the *right* way, you might as well just use objects.
Compare the syntax of these two statements
data = *(*pState).pData
data = *self.pData
Which statement makes more sense to you?
Robbie