The basics are not so hard since you can trap mouse events and use the
CREATE command to make rectangular buttons. DESTRORY can be used to
remove them. Prop:XPos, Prop:YPos, Prop:Height, and Prop:Width can be
used to resize the buttons on the fly or drag them around. When done
they can also be used to save off the sizes and positions. When the
user designer clicks a button you can display the attributes for
editing.
You need all this to dovetail into the POS system more than you need a
prebuilt bunch of code for designing the screens. It can be easy to
make a design system but hard to integrate and create POS
applications. Unless you get full integration you won't have a screen
designer that can be used by anyone other than a super user /
programmer.
On 25 Dec 2009 21:04:56 -0500, Rod Nugent <ma...@prosys.com.au> wrote:
>It's to be used to design POS screens for touch terminals.
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Paul Blais - Hayes, Virginia