// 2D grid
if(NDimensions==2) {
double offset = imageSize[0] / (nodes-1) * 1.0;
// generalize to ND ?.
int id = 0;
for (int i = 0; i < nodes; i++) {
for (int j = 0; j < nodes; j++) {
ControlPointType cp;
VectorType location, deformation;
location[0] = i*offset;
location[1] = j*offset;
deformation.Fill(0);
cp.setDeformation(deformation);
cp.setLocation(location);
cp.setId(id);
m_ControlPoints.push_back(cp);
id++;
}
}
}
// 2D cube
if(NDimensions == 3) {
double x_offset = imageSize[0] / (nodes-1) * 1.0;
double y_offset = imageSize[1] / (nodes-1) * 1.0;
double z_offset = imageSize[2] / (nodes-1) * 1.0;
int id = 0;
for (int i = 0; i < nodes; i++) {
for (int j = 0; j < nodes; j++) {
for (int k = 0; k < nodes; k++) {
ControlPointType cp;
VectorType location, deformation;
location[0] = i*x_offset;
location[1] = j*y_offset;
location[2] = k*z_offset;
deformation.Fill(0);
cp.setDeformation(deformation);
cp.setLocation(location);
cp.setId(id);
m_ControlPoints.push_back(cp);
id++;
}
}
}
}
But is there some more generic way to do this or is it only possible when
splitting the code up like above?
You seem to have forgotten to mention that the sizes of your dimensions
are the same. Are they? If so, you could write a template, something
in line with
#include <vector>
template<int N, unsigned Exp> struct Pow {
static unsigned long const res = N * Pow<N,Exp-1>::res;
};
template<int N> struct Pow<N,0U> {
static unsigned long const res = 1;
};
template<class T, int N, int Dims> class MyArray
{
std::vector<T> data;
public:
MyArray() : data(Pow<N,Dims>::res) {}
};
int main() {
MyArray<int, 50, 3> i; // that's how you use it
}
(filling up 'MyArray' with indexing and other functionality is left as
an exercise)
Of course, that still leaves 'N' specified at compile-time. So, rewrite
this to specify it at run-time, as the argument to the constructor. You
won't need 'Pow' template (or, rather, you will need a different 'Pow'
template).
Good luck!
V
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