That can most definitely be a decent way to set them up. Fwiw, some
experimental fractal networks can work as well. Forests, ect...
On a side note wrt building a network from the ground up, actually, I
can experimentally simulate some quasi-pseudo "fairly natural networks"
via vector fields and DLA, here is a crude dynamic online simulation:
http://funwithfractals.atspace.cc/ct_fdla_anime_dynamic_test
You can add new attractors in real time by clicking within the square.
Let it run for around 5 minutes, click on some points in the square,
then let it run for another 10 minutes...
A very helpful, and smart friend of mine over on comp.lang.javascript
ported it to ES6:
https://groups.google.com/d/topic/comp.lang.javascript/vza2sChC2MY/discussion
(some more context...)
And put it up on CodePen:
https://codepen.io/mlhaufe/project/editor/XNGeEv
Fwiw, I also have some very crude C++ code for the basic process here:
https://github.com/ChrisMThomasson/CT_fieldDLA/blob/master/cairo_test_penrose/ct_field.hpp
uses Cairo graphics lib:
https://cairographics.org/
and the very nice:
https://glm.g-truc.net/0.9.2/api/a00001.html
Anyway, The field DLA can build a fairly efficient network wrt the
starting conditions, and does pretty good with any new mutations...
Now, for fun, we can insert the most compatible queue:
Single-Producer Single-Consumer (SPSC)
Multi-Producer Single-Consumer (MPSC)
Single-Producer Multi-Consumer (SPMC)
Multi-Producer Multi-Consumer (MPMC)
For every node in the dynamically "growing and evolving" DLA cluster.
> Thank you,
> Amine Moulay Ramdane.
Okay, so Intelli2 is you right? For some reason I thought the first
response was from:
https://github.com/stephentu posting as Intelli2.
;^/