I'm coming from Java to C++ and this is one of the very last problems I
have so far... In Java, if I have, say, a class SISNode that extends
NetworkNode, I can have a function that returns a NetworkNode but I can
assure the compiler that it is in fact a SISNode and therefore call the
method getStatus() that only a SISNode has. Like
SISnode s,t;
NetworkNode n;
n =t;
n.getStatus();//won't work
s= (SISNode) n;
s.getStatus(); //will work
...
...
I'm now looking for some way to do this in C++. I do agent-based network
simulations, and I want to derive all kinds of agents from a generic
network node type. This network node is supposed to store his neighbours
in a std::list<GenericNetworkNode> list. Now in the derived classes I
can obtain the neighbours, but I cannot call their methods unless they
were already declared in the GenericNetworkNode declaration.
Anybody knows how to solve this problem? A hint in the right direction
(keyword) would be more than enough....
Thanks
Oliver
In Java you're handling references to objects.
In C++ you're handling objects.
To do something like references to objects in C++ you can use pointers (which
are themselves "objects" in the C++ sense of that word, but not class type
objects). The easiest way for you would be to use a smart pointer wrapper such
as boost::shared_ptr. That said, the Java habit of dynamic type checking is
ungood in C++, try to retain more type information so as to allow static
checking, i.e., redesign.
Cheers, & hth.,
- Alf
--
A: Because it messes up the order in which people normally read text.
Q: Why is it such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
> Hi All,
>
> I'm coming from Java to C++ and this is one of the very last problems
> I have so far... In Java, if I have, say, a class SISNode that extends
> NetworkNode, I can have a function that returns a NetworkNode but I
> can assure the compiler that it is in fact a SISNode and therefore
> call the method getStatus() that only a SISNode has. Like
>
> SISnode s,t;
> NetworkNode n;
> n =t;
> n.getStatus();//won't work
> s= (SISNode) n;
> s.getStatus(); //will work
No it won't.
> ...
> ...
>
> I'm now looking for some way to do this in C++. I do agent-based
> network simulations, and I want to derive all kinds of agents from a
> generic network node type. This network node is supposed to store his
> neighbours in a std::list<GenericNetworkNode> list. Now in the derived
> classes I can obtain the neighbours, but I cannot call their methods
> unless they were already declared in the GenericNetworkNode
> declaration.
>
> Anybody knows how to solve this problem? A hint in the right direction
> (keyword) would be more than enough....
This is not possible, with what you wrote above and the assumed
declarations. You must realise that when you run n=t; you lose all
the information specific to a SISNode. There is no way to build it
back.
That's why I consider that C++ objects should always be allocated
dynamically and referend thru a pointer.
If you had written:
class SISNode:public NetworkNode {...};
SISNode* s=new SISNode();
NetworkNode* n=s;
then you could write:
SISNode* nAsSISNode=dynamic_cast<SISNode*>n;
if(nAsSISNode!=0){ nAsSISNode->getStatus(); }
--
__Pascal Bourguignon__
And, assuming that NetworkNode is derived from GenericNetworkNode you
can then use std::list<GenericNetworkNode*> to store them. Though it
might be worth to follow Alf's advice and use some kind of smart pointer
(which would make it std::list<SmartPointerType<GenericNetworkNode> >).
--
Erik Wikström
> >> SISnode s,t;
> >> NetworkNode n;
> >> n =t;
> >> n.getStatus();//won't work
> >> s= (SISNode) n;
> >> s.getStatus(); //will work
This is supposed to be Java, I suppose.
The exact equivalent in C++ would be:
SISnode* s ;
SISnode* t ;
NetworkNode* n ;
n = t ;
n->getStatus() ; // won't work
s = dynamic_cast< SISnode* >( n ) ;
s->getStatus() ; // will work./
> > No it won't.
I think his example is supposed to be Java. Otherwise, it won't
compile.
> >> ...
> >> ...
> >> I'm now looking for some way to do this in C++. I do
> >> agent-based network simulations, and I want to derive all
> >> kinds of agents from a generic network node type. This
> >> network node is supposed to store his neighbours in a
> >> std::list<GenericNetworkNode> list. Now in the derived
> >> classes I can obtain the neighbours, but I cannot call
> >> their methods unless they were already declared in the
> >> GenericNetworkNode declaration.
> >> Anybody knows how to solve this problem? A hint in the
> >> right direction (keyword) would be more than enough....
The two important points to remember are that C++ has value
semantics by default, you have to explicitly use pointers or
references to get reference semantics, and that the equivalent
to Java's cast operator in C++ is dynamic_cast.
> > This is not possible, with what you wrote above and the assumed
> > declarations. You must realise that when you run n=t; you lose all
> > the information specific to a SISNode. There is no way to build it
> > back.
If they above were C++, he'd not loose any type information.
But he'd get a new object (with a new type), which is probably
not what he wants.
> > That's why I consider that C++ objects should always be
> > allocated dynamically and referend thru a pointer.
That's valid for entity objects, but not for value objects.
> > If you had written:
> > class SISNode:public NetworkNode {...};
> > SISNode* s=new SISNode();
> > NetworkNode* n=s;
> > then you could write:
> > SISNode* nAsSISNode=dynamic_cast<SISNode*>n;
> > if(nAsSISNode!=0){ nAsSISNode->getStatus(); }
> And, assuming that NetworkNode is derived from
> GenericNetworkNode you can then use
> std::list<GenericNetworkNode*> to store them. Though it might
> be worth to follow Alf's advice and use some kind of smart
> pointer (which would make it
> std::list<SmartPointerType<GenericNetworkNode> >).
If these are entity objects, as it would seem, I don't know of a
smart pointer that would really be appropriate.
--
James Kanze (GABI Software) email:james...@gmail.com
Conseils en informatique orientée objet/
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9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34
Yes, it was supposed to be Java
>
> The exact equivalent in C++ would be:
>
> SISnode* s ;
> SISnode* t ;
> NetworkNode* n ;
> n = t ;
> n->getStatus() ; // won't work
> s = dynamic_cast< SISnode* >( n ) ;
> s->getStatus() ; // will work./
>
>>> No it won't.
Thanks a lot for that! I will consider what Alf Steinbach wrote above on
how to do it with a boost::shared_ptr, but in any case this is exactly
what I was trying to do. The word "dynamic_cast" is actually the key, it
is really hard to google something when you don't know its name ;)
Yup. Actually this was a problem I encountered before when I had an
object a, created a new object b, said b=a, manipulated b and was
stunned that a was still the same.... I'm sorry, I think the question
was probably not really well asked, I tried to keep it concise.
>>> That's why I consider that C++ objects should always be
>>> allocated dynamically and referend thru a pointer.
>
> That's valid for entity objects, but not for value objects.
>
>>> If you had written:
>
>>> class SISNode:public NetworkNode {...};
>
>>> SISNode* s=new SISNode();
>>> NetworkNode* n=s;
>
>>> then you could write:
>
>>> SISNode* nAsSISNode=dynamic_cast<SISNode*>n;
>>> if(nAsSISNode!=0){ nAsSISNode->getStatus(); }
>
>> And, assuming that NetworkNode is derived from
>> GenericNetworkNode you can then use
>> std::list<GenericNetworkNode*> to store them. Though it might
>> be worth to follow Alf's advice and use some kind of smart
>> pointer (which would make it
>> std::list<SmartPointerType<GenericNetworkNode> >).
>
> If these are entity objects, as it would seem, I don't know of a
> smart pointer that would really be appropriate.
Ayah. Smart pointer, entity objects, value objects - enough for today to
read on. Thanks a lot, everyone!
I'd just like to mention that if the dynamic type of *s happened to be
something else (not a SISnode), then this would not work. To ensure
that the cast succeeded, check the pointer against 0.
s = dynamic_cast<SISnode*>(n);
if(!s)
{
// the cast failed, handle error...
}
or:
if( !(s = dynamic_cast<SISnode*>(n)))
{
// handle error...
}
I prefer the former.
DP
Thanks for the hint. I'm actually not worried about having nodes with
the wrong type since every network only has one kind of node, I'm going
through this ordeal only because I want to keep all reporting methods in
the same network class.
I used you hint though to work out another problem. I originally stored
all my nodes in an array, such as
GenericNetworkNode * nodeList;//declaration
.....
nodeList = new SISNetworkNode[size];//network constructor
.....
SISNetworkNode *snn;
snn=dynamic_cast <SISNetworkNode*> (&nodeList[i]);//here comes the disaster
I managed to find out that it is something about the array, i.e. if I
instead use an array of pointers, create a node for each pointer, and
then do the dynamic cast for nodeList[i] instead of &nodeList[i], it
works. Is there any particular reason why dynamic casts doesn't work
with arrays?
Yes. When you assign an array of SISNetworkNode to a
GenericNetworkNode*, the array decays to a pointer to the first
element. This pointer is then converted to a GenericNetworkNode*. The
fact that this pointer actually points to an array of SISNetworkNode
is "lost" to the compiler.
When you later write nodeList[i], the compiler will compute the memory
location as if you had an array of GenericNetworkNode, not
SISNetworkNode. Since SISNetworkNode is almost surely larger than
GenericNetworkNode you will end up referencing some random memory
location within the array.
As you have already figured out, arrays of pointers solves the
problem. But it would be even better to use std::vector instead and
avoid arrays.
DP
Oliver, your question is exactly about polymorphism.
polymorphism in C++ is implemented with Pointers and References. You
can't expect polymorphic behavior on objects.
And, since they SisNode and NetworkNode are in the same class
hierarchy, static_cast is supposed to use instead of dynamic_cast. The
latter is usually used in multi-inheritence casting a base to its
sibling. But it's so possible to be fail that Triple-DEC mentioned to
check the result of casting.