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The inevitable demise of Qt...

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Mr Flibble

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May 5, 2020, 8:14:04 AM5/5/20
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The demise of Qt is inevitable which is great news for neoGFX! \o/

https://mail.kde.org/pipermail/kde-community/2020q2/006098.html

/Flibble

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Christian Gollwitzer

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May 5, 2020, 8:48:44 AM5/5/20
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Am 05.05.20 um 14:13 schrieb Mr Flibble:
> The demise of Qt is inevitable which is great news for neoGFX! \o/
>
> https://mail.kde.org/pipermail/kde-community/2020q2/006098.html
>

How's your Linux port doing? And the transpiler from moc-C++ to neoGFX-C++?
Christian

Mr Flibble

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May 5, 2020, 2:47:30 PM5/5/20
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That is kind of my point: neoGFX doesn't have a "moc" only the bag of shite which is Qt does.

Christian Gollwitzer

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May 5, 2020, 5:31:01 PM5/5/20
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Am 05.05.20 um 20:47 schrieb Mr Flibble:
> On 05/05/2020 13:48, Christian Gollwitzer wrote:
>> Am 05.05.20 um 14:13 schrieb Mr Flibble:
>>> The demise of Qt is inevitable which is great news for neoGFX! \o/
>>>
>>> https://mail.kde.org/pipermail/kde-community/2020q2/006098.html
>>>
>>
>> How's your Linux port doing? And the transpiler from moc-C++ to
>> neoGFX-C++?
>
> That is kind of my point: neoGFX doesn't have a "moc" only the bag of
> shite which is Qt does.

That was sarcasm. My point was, that KDE will change to neoGFX not
before you have written a transpiler which compiles C++ code for QT to
C++ code for neoGFX, i.e. your own versino of moc. Because there is an
enormous pile of code with many man-centuries of work in the KDE
applications. And additionally Linux is the main platform, so if your
library is Windows only, it is practically useless for KDE.


Christian

Felix Palmen

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May 5, 2020, 7:40:09 PM5/5/20
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* Christian Gollwitzer <auri...@gmx.de>:
> That was sarcasm.

Don't feed the troll. Even the first sentence was BS. There's no way KDE
will abandon Qt. The link just shows some difficulties, looks like the
typical "short-sighted" management trying to get out of a "situation".
We'll see where this leads.

On a very personal side node, Qt makes C++ a language worth to consider.

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Mr Flibble

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May 6, 2020, 4:24:03 AM5/6/20
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You are still missing the point: KDE is not on my radar as I have no plans on making a neoGFX/Qt transpiler; I don't want to infect neoGFX with anything Qt related.

Ned Latham

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May 6, 2020, 6:49:08 AM5/6/20
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Mr Flibble wrote:
> Christian Gollwitzer wrote:
> > schrieb Mr Flibble:

----snip----

> > > That is kind of my point: neoGFX doesn't have a "moc" only the
> > > bag of shite which is Qt does.

That's what turned me away.

> > That was sarcasm. My point was, that KDE will change to neoGFX not
> > before you have written a transpiler which compiles C++ code for
> > QT to C++ code for neoGFX, i.e. your own versino of moc. Because
> > there is an enormous pile of code with many man-centuries of work
> > in the KDE applications. And additionally Linux is the main
> > platform, so if your library is Windows only, it is practically
> > useless for KDE.
>
> You are still missing the point: KDE is not on my radar as I have no
> plans on making a neoGFX/Qt transpiler; I don't want to infect neoGFX
> with anything Qt related.

I have a similar problem with infecting my code with exceptions, which
makes neoGFX problematic.

Mr Flibble

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May 6, 2020, 7:02:54 AM5/6/20
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No exceptions? neoGFX currently also requires C++17 and OpenGL 4.0 as a minimum; given that I doubt neoGFX targets your market segment anyway even if we ignore exceptions.

Ned Latham

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May 6, 2020, 9:14:00 AM5/6/20
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Mr Flibble wrote:
> Ned Latham wrote:
> > Mr Flibble wrote:
> > > Christian Gollwitzer wrote:
> > > > schrieb Mr Flibble:
> >
> > ----snip----
> >
> > > > > That is kind of my point: neoGFX doesn't have a "moc" only the
> > > > > bag of shite which is Qt does.
> >
> > That's what turned me away.
> >
> > > > That was sarcasm. My point was, that KDE will change to neoGFX not
> > > > before you have written a transpiler which compiles C++ code for
> > > > QT to C++ code for neoGFX, i.e. your own versino of moc. Because
> > > > there is an enormous pile of code with many man-centuries of work
> > > > in the KDE applications. And additionally Linux is the main
> > > > platform, so if your library is Windows only, it is practically
> > > > useless for KDE.
> > >
> > > You are still missing the point: KDE is not on my radar as I have no
> > > plans on making a neoGFX/Qt transpiler; I don't want to infect neoGFX
> > > with anything Qt related.
> >
> > I have a similar problem with infecting my code with exceptions, which
> > makes neoGFX problematic.
>
> No exceptions? neoGFX currently also requires C++17 and OpenGL 4.0 as
> a minimum; given that I doubt neoGFX targets your market segment anyway
> even if we ignore exceptions.

Yep. Sadly.
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