On 1/20/2018 1:26 PM, Rick C. Hodgin wrote:
> On Saturday, January 20, 2018 at 4:16:07 PM UTC-5, Mr Flibble wrote:
>> On 20/01/2018 21:02, Rick C. Hodgin wrote:
>>> If you'd like to see spam from Leigh Johnston stop impacting this
>>> group
>>
>> Your lack of any sense of irony is astonishing.
>
> I have no problem with you disagreeing with me completely, and
> insulting me every day as Peter Cheung has done, for example.
>
> The issue I have with you is that you are a coward and you are
> impersonating me online, doing harm to my good name.
>
> It's one of the worst and meanest things a person can do to
> another person.
Really? The following adversary is pretty nasty:
The Church of Zork, Put a Zorkmid in the Box!
https://www.thezorklibrary.com/history/cruel_puppet.html
Please, try to post some C++ here. For instance, you can create some C++
code for a database that reads the Bible along with the Strong's
Concordance relationships?
Lets post some religious dogma of the Church of Zork! Put a dollar in
the box. Oh, I meant Zorkmid, sorry:
___________________
Few creatures are more despised than the cruel puppet, one which uses
its power not for good, evil or profit, but simply to hurt people's
feelings. Staunch monarchs have been reduced to tears by these merciless
shapeshifters; for it attacks by twisting itself into unflattering
caricatures of its opponents, accompanied by jeers, rude noises and
shocking accusations--which include the recital of nightly personal
habits in excruciating detail, accusing its adversary's mother of
shocking improprieties, reminding of weight gain, etc. They have also
been known to practice existential put downs. "You're so ugly you're
probably the creation of an unseen master who is controlling and shaping
the world around you. Nothing is real and nothing you do will have any
lasting effect on those around you. Welcome to the dark night of your
soul" is but one example. More often, however, they just insult your
knees. Insulting the cruel puppet in return is futile, for it feeds off
of them. Straining to ignore these verbal attacks is the only known
defense.
Residents of Gurth City were warned during the mid-tenth century to keep
away from the Forest of Youth, as it was known home to cruel puppets.
During the Great Monster Uprising of the Second Age of Magic, cruel
puppets were reported in the following regions: The abandoned Casino of
Port Foozle, The Southern Wastes, The Coast Road near Borphee, Pheebor,
Forest of Youth, Gurth Woodland Trail, the Lost Castle of Y'Syska, Crab
Island, Egreth Castle, The Glass Maze, Bozbarland, Largoneth Castle, and
the G.U.E. Tech Training Grounds in the Ethereal Plane of Atrii. Many
perched in trees and other high and covert corners, raining handfuls of
exploding chestnuts down upon luckless adventurers.
___________________
> And it's cowardly beyond words.
>
> I feel sad for you, Leigh. And I will continue to pray for you.
>
Okay... ;^o
Here is a very nasty, powerful, enemy in the Zork, put a dollar in the
box religion:
https://www.thezorklibrary.com/history/jeearr.html
___________________
The ancient and evil force called Jeearr once spread pestilence and
terror across many lands. The demon thrived by literally feeding on war
and suffering. This strange hovering creature had the semblance of a
giant cat with no legs, just a head and a tail stuck onto a huge, furry
ball. But this demon had no whiskers, and the tail looked very powerful
and was covered with suckers like the tentacles of an octopus. Jeearr
was surrounded by a faint light, as though he were not really present,
but merely a projection of some kind (he was impervious to physical
attacks). He spoke in a high-pitched, squeaky voice.
Like most demons, Jeearr could possess a victim by surrounding them like
a cloud and settling comfortably into their skull and seizing control of
mind and body. It would suck all knowledge and magic powers, adding them
to its own. While possessing, Jeearr's form could be described in visual
terms as a giant spider with millions of legs, wrapped around and
feasting on the body and spirit.
Jeearr desired to enslave the people of the land, forcing them to erect
great idols to himself, watching as parents offered up their own
children upon the altars, as the rivers of the land filled with blood.
His wishes never saw fruition. Only the combined magic of many kings and
wizards stopped this great power, even as he was preparing his final
assault. He was imprisoned in the void beyond our world. His jailors
warned future generations that his exile might not be permanent; this
warning was proved to be accurate when Jeearr returned to the Eastlands
during the early years of the reign of Syovar the Strong (c. 888~913
GUE). Grawl, one of the most powerful warlocks of the time, was in
thrall to this demon from the void. Jeearr's possession was the possible
source of its incredible powers.
Jeearr sought to strike just at the point where Syovar was about to call
together all of the city-states to meet for the Conference of Quendor to
sign a peace treaty for one unified Kingdom of Zork. As the conference
approached, a truce between all the warring neighbors had been
observed—but instead of working toward peace, the nations had merely
used this time to build huge armies, poised to attack should the treaty
not be signed. If Syovar was not present at the conference, the treaty
would not be made and Quendor would be merely the prelude to the worst
bloodshed that the Land of Frobozz would have ever seen. That was what
Jeearr planned.
Using his servant Grawl, Jeearr sought to lure Syovar by capturing his
niece and nephew. The demon hoped that he would be able to deceive the
king into thinking that it was Grawl alone who had been seeking revenge,
unaware who the true culprit was behind the ordeal. Syovar took the
bait, going to rescue Bivotar and Juranda from the castle of Grawl.
During a battle of sorcery, Jeearr's protective powers allowed Grawl to
inflict heavy damage upon Syovar before the evil warlock met his end.
With Grawl dead, Jeearr hovered above the body of his servant, then
vanished. Syovar stumbled backward and fell to the ground.
It is still a matter of debate on what exactly occurred here. Due to
Jeearr’s own words in his future 957 GUE defeat, where he stated that he
could not survive without a host, (thus an unknown sorcerer was able to
defeat this demon by preventing him from entering another host) most
theorize that Syovar was possessed at this point by the evil spirit.
Others see this as impossible, as Jeearr frequently appeared to Bivotar
and Juranda to torment them many times apart from both Syovar and
without a host, while they were questing in lands far from the Castle of
Zork. Thus there is still much confusion as to the seemingly
inconsistent nature of Jeearr and the illness of Syovar.
With the king out of comission, Bivotar and Juranda sought the Helm of
Zork, hoping that Syovar's son Logrumethar would be able to use its
shapeshifting powers to assume the appearance of Syovar and still attend
the Conference of Quendor. Otherwise, with the absence of the king, a ar
would spread across the face of Zork—enough fighting and bloodshed to
keep Jeearr fed and powerful for a thousand years.
Along their quest Jeearr spouted riddles (before doing a lazy somersault
in mid-air, laughing curiously, and vanishing), which were actually
great benefactors for finding the Helm of Zork. Although he seemed like
a harmless jokester, the fiend was completely demonic. It is uncertain
why Jeearr assisted them in this manner, if it simply enjoyed taunting
them, hoped to confuse them, or was amusing by prompting them with
little hints.
Once Bivotar and Juranda gained possession of the Helm of Zork in an
ancient castle, Jeearr appeared once last time, speaking this time with
cold hatred and malevolence. Its sucker-covered tail began to whip back
and forth, faster and faster, forming a powerful wind which encircled
the entire castle turret before destroying it. The two adventurers were
narrowly able to escape. The recovery of the Helm of Zork enabled
Logrumethar to assume the form of Syovar and the Treaty of Quendor was
signed, thus thwarting the evil plans of Jeearr.
But the end of the year 957 GUE would see the reemergence of the fiend,
who established his lair in the Griffspotter Caverns in Egreth. The
villain's plot for conquering the world involved manufacturing an army
of millions of light-resistant grues, using infernal machines
conveniently provided by the Frobozz Magic Grue Breeder Company
(luckily, these grues were never released into the world at large).
Other devices seemed to have been designed to aid the forces of evil
while sapping magic powers of Enchanters everywhere. Also within these
caverns, Jeearr built the Chamber of Living Death, and Hall of Eternal
Pain, and another room where which was the control center for the evil
experiments.
The first indications of Jeearr's return can be found in the diary of
the mage Belboz. He wrote in his notebook that the ancient demon's
powers could endanger the Circle and possibly the entire kingdom.
Without consulting any others, Belboz decided to conduct some dangerous
experiments, operating alone to shield the Circle from the perils
involved. In attempting to entrap this demon, these experiments left
Belboz open to his power. He became possessed by the Jeearr’s spirit,
causing Belboz to grow troubled, preoccupied, and withdrawn. This
monstrous creature used Belboz's body as a host, intertwining himself
throughout Belboz's mind. It was in this pathetic condition that Belboz
was forced by Jeearr to leave the Council Hall in Accardi and travel to
Egreth, where he would become the physical embodiment of the demon as he
furthered his plans.
Fortunately for the world, the same Enchanter who defeated Krill found
Jeearr's lair and exorcised him from the body of Belboz with the SWANZO
spell. At this point the demon became a wispy translucent shape that
warned the Enchanter in a deep voice of the inevitability of his epoch
of evil, a reign of terror that would last a thousand thousand years.
Jeearr claimed that he had stolen all of the knowledge and secrets of
Belboz and was ready to put them to use. His plan was foiled when the
VARDIK spell prevented him from entering the body of the Enchanter.
Without a host to feed on, Jeearr could not survive. Thanks to the
cleverness of the Enchanter, Jeearr was left without such a host, and is
gone for all eternity.
___________________
lol.