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Decoding GIF file in C? [Source code here]

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Cyborg

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Aug 1, 1994, 3:29:37 AM8/1/94
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In article <msm6.77...@ra.msstate.edu> ms...@Ra.MsState.Edu (Muhammad Salman Mughal) writes:
>
>Hi there,
>
> I am desperately looking for a C code that could decode a GIF file
> in DOS. Anybody out there who knows how to do it? I will really
> appreciate any help.
>


The following code is based on a LZW decoder originally coded by Steven A.
Bennett. All I did is write the code for parsing the GIF format, passing
the approptiate data to the LZW decoder and writing the code for displaying
the data on the screen. Both 87a and 89a formats are accepted.

Video BIOS must support VESA functions - the code selects a video mode
whith a resolution just high enough to display the given GIF file. Max
resolution is 1280x1024, pictures larger than this will be partially
displayed. Interlaced GIFs are supported. Program was only tested on my
video card (Cirrus 5428 VESA Local Bus). It was not intended for public
release but since I've already written it and the guy i desperate...

Compiles with Borland C++ v3.1

----------------------- chop here --------------------------

/* Various error codes used by decoder
* and my own routines... It's okay
* for you to define whatever you want,
* as long as it's negative... It will be
* returned intact up the various subroutine
* levels...
*/
#define READ_ERROR -1
#define WRITE_ERROR -2
#define OPEN_ERROR -3
#define CREATE_ERROR -4
#define OUT_OF_MEMORY -5
#define BAD_CODE_SIZE -6

#define ISIZE 2048 // image line size
#define BSIZE 256 // buffer size
#define PSIZE 768 // pallette size
#define NULL 0L
#define MAX_CODES 4095

#include <dos.h>
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

/* Static variables */
short curr_size; /* The current code size */
short clear; /* Value for a clear code */
short ending; /* Value for a ending code */
short newcodes; /* First available code */
short top_slot; /* Highest code for current size */
short slot; /* Last read code */

/* The following static variables are used
* for seperating out codes
*/
short navail_bytes = 0; /* # bytes left in block */
short nbits_left = 0; /* # bits left in current byte */
unsigned char b1; /* Current byte */
unsigned char byte_buff[257]; /* Current block */
unsigned char *pbytes; /* Pointer to next byte in block */

/* The reason we have these separated like this instead of using
* a structure like the original Wilhite code did, is because this
* stuff generally produces significantly faster code when compiled...
* This code is full of similar speedups... (For a good book on writing
* C for speed or for space optimisation, see Efficient C by Tom Plum,
* published by Plum-Hall Associates...)
*/
unsigned char stack[MAX_CODES + 1]; /* Stack for storing pixels */
unsigned char suffix[MAX_CODES + 1]; /* Suffix table */
unsigned short prefix[MAX_CODES + 1]; /* Prefix linked list */

long code_mask[13] = {
0x0000,
0x0001, 0x0003, 0x0007, 0x000F,
0x001F, 0x003F, 0x007F, 0x00FF,
0x01FF, 0x03FF, 0x07FF, 0x0FFF
};

// incremented each time an out of range code is read by the decoder
int bad_code_count;

unsigned char far *buffer=NULL; // file buffer
unsigned char far *grgb=NULL; // global rgb table
unsigned char far *lrgb=NULL; // local rgb table
unsigned char far *pixels=NULL; // line of pixels to be displayed
unsigned char far *vid=NULL; // ptr to start of graphics window
unsigned char background=0; // background color index
unsigned long offset=0; // offset into graphics window
unsigned long piclen; // total screen size in pixels
unsigned int realx; // real picture width
unsigned int realy; // real picture height
unsigned int xsize=0; // graphic width
unsigned int ysize=0; // graphic height
unsigned int win=0; // window number
unsigned int granularity=0; // granularity of video window
unsigned int group=0; // picture group (interlaced or not)
FILE *fp; // file pointer

/* int get_byte()
* - This function is expected to return the next byte from
* the GIF file or a negative number defined in ERRS.H
*/
int get_byte(){
unsigned char c;

if(fscanf(fp, "%c", &c)==1)
return((int)c);
else
return(READ_ERROR);
}

/* int out_line(unsigned char pixels[], int linelen)
* - This function takes a full line of pixels (one byte per pixel) and
* displays them (or does whatever your program wants with them...). It
* should return zero, or negative if an error or some other event occurs
* which would require aborting the decode process... Note that the length
* passed will almost always be equal to the line length passed to the
* decoder function, with the sole exception occurring when an ending code
* occurs in an odd place in the GIF file... In any case, linelen will be
* equal to the number of pixels passed...
*/
int out_line(unsigned char *pixels, int linelen){
unsigned long segment;

segment=offset&(unsigned long)(granularity-1);

// put pixels on screen
memmove(vid+segment, pixels, linelen);
memset(vid+segment+linelen, background, xsize-linelen);
switch (group) {
case 0:
offset+=xsize;
break;
case 1:
offset+=xsize*8;
if(offset>=piclen){
group++;
offset=xsize*4;
}
break;
case 2:
offset+=xsize*8;
if(offset>=piclen){
group++;
offset=xsize*2;
}
break;
case 3:
offset+=xsize*4;
if(offset>=piclen){
group++;
offset=xsize;
}
break;
case 4:
offset+=xsize*2;
break;
default:
break;
}

// if we've run over a window granularity border, move window position
if((offset>>12)!=win){
win=offset>>12;
asm pusha
asm mov ax, 0x4f05
asm mov bx, 0x0000
asm mov dx, win
asm int 0x10
asm popa
}
return(1);
}


/* This function initializes the decoder for reading a new image.
*/
static short init_exp(short size)
{
curr_size = size + 1;
top_slot = 1 << curr_size;
clear = 1 << size;
ending = clear + 1;
slot = newcodes = ending + 1;
navail_bytes = nbits_left = 0;
return(0);
}

/* get_next_code()
* - gets the next code from the GIF file. Returns the code, or else
* a negative number in case of file errors...
*/
static short get_next_code()
{
short i, x;
unsigned long ret;

if (nbits_left == 0)
{
if (navail_bytes <= 0)
{

/* Out of bytes in current block, so read next block
*/
pbytes = byte_buff;
if ((navail_bytes = get_byte()) < 0)
return(navail_bytes);
else if (navail_bytes)
{
for (i = 0; i < navail_bytes; ++i)
{
if ((x = get_byte()) < 0)
return(x);
byte_buff[i] = x;
}
}
}
b1 = *pbytes++;
nbits_left = 8;
--navail_bytes;
}

ret = b1 >> (8 - nbits_left);
while (curr_size > nbits_left)
{
if (navail_bytes <= 0)
{

/* Out of bytes in current block, so read next block
*/
pbytes = byte_buff;
if ((navail_bytes = get_byte()) < 0)
return(navail_bytes);
else if (navail_bytes)
{
for (i = 0; i < navail_bytes; ++i)
{
if ((x = get_byte()) < 0)
return(x);
byte_buff[i] = x;
}
}
}
b1 = *pbytes++;
ret |= b1 << nbits_left;
nbits_left += 8;
--navail_bytes;
}
nbits_left -= curr_size;
ret &= code_mask[curr_size];
return((short)(ret));
}

/* DECODE.C - An LZW decoder for GIF
*
* Copyright (C) 1987, by Steven A. Bennett
*
* Permission is given by the author to freely redistribute and include
* this code in any program as long as this credit is given where due.
*
* In accordance with the above, I want to credit Steve Wilhite who wrote
* the code which this is heavily inspired by...
*
* GIF and 'Graphics Interchange Format' are trademarks (tm) of
* Compuserve, Incorporated, an H&R Block Company.
*
* Release Notes: This file contains a decoder routine for GIF images
* which is similar, structurally, to the original routine by Steve Wilhite.
* It is, however, somewhat noticably faster in most cases.
*
* short decode(linewidth)
* short linewidth; * Pixels per line of image *
*
* - This function decodes an LZW image, according to the method used
* in the GIF spec. Every *linewidth* "characters" (ie. pixels) decoded
* will generate a call to out_line(), which is a user specific function
* to display a line of pixels. The function gets it's codes from
* get_next_code() which is responsible for reading blocks of data and
* seperating them into the proper size codes. Finally, get_byte() is
* the global routine to read the next byte from the GIF file.
*
* It is generally a good idea to have linewidth correspond to the actual
* width of a line (as specified in the Image header) to make your own
* code a bit simpler, but it isn't absolutely necessary.
*
* Returns: 0 if successful, else negative. (See ERRS.H)
*
*/

short decode(short linewidth)
{
register unsigned char *sp, *bufptr;
unsigned char *buf;
register short code, fc, oc, bufcnt;
short c, size, ret;

/* Initialize for decoding a new image...
*/
if ((size = get_byte()) < 0)
return(size);
if (size < 2 || 9 < size)
return(BAD_CODE_SIZE);
init_exp(size);

/* Initialize in case they forgot to put in a clear code.
* (This shouldn't happen, but we'll try and decode it anyway...)
*/
oc = fc = 0;

/* Allocate space for the decode buffer
*/
if ((buf = (unsigned char *)malloc(linewidth + 1)) == NULL)
return(OUT_OF_MEMORY);

/* Set up the stack pointer and decode buffer pointer
*/
sp = stack;
bufptr = buf;
bufcnt = linewidth;

/* This is the main loop. For each code we get we pass through the
* linked list of prefix codes, pushing the corresponding "character" for
* each code onto the stack. When the list reaches a single "character"
* we push that on the stack too, and then start unstacking each
* character for output in the correct order. Special handling is
* included for the clear code, and the whole thing ends when we get
* an ending code.
*/
while ((c = get_next_code()) != ending)
{

/* If we had a file error, return without completing the decode
*/
if (c < 0)
{
free(buf);
return(0);
}

/* If the code is a clear code, reinitialize all necessary items.
*/
if (c == clear)
{
curr_size = size + 1;
slot = newcodes;
top_slot = 1 << curr_size;

/* Continue reading codes until we get a non-clear code
* (Another unlikely, but possible case...)
*/
while ((c = get_next_code()) == clear)
;

/* If we get an ending code immediately after a clear code
* (Yet another unlikely case), then break out of the loop.
*/
if (c == ending)
break;

/* Finally, if the code is beyond the range of already set codes,
* (This one had better NOT happen... I have no idea what will
* result from this, but I doubt it will look good...) then set it
* to color zero.
*/
if (c >= slot)
c = 0;

oc = fc = c;

/* And let us not forget to put the char into the buffer... And
* if, on the off chance, we were exactly one pixel from the end
* of the line, we have to send the buffer to the out_line()
* routine...
*/
*bufptr++ = c;
if (--bufcnt == 0)
{
if ((ret = out_line(buf, linewidth)) < 0)
{
free(buf);
return(ret);
}
bufptr = buf;
bufcnt = linewidth;
}
}
else
{

/* In this case, it's not a clear code or an ending code, so
* it must be a code code... So we can now decode the code into
* a stack of character codes. (Clear as mud, right?)
*/
code = c;

/* Here we go again with one of those off chances... If, on the
* off chance, the code we got is beyond the range of those already
* set up (Another thing which had better NOT happen...) we trick
* the decoder into thinking it actually got the last code read.
* (Hmmn... I'm not sure why this works... But it does...)
*/
if (code >= slot)
{
if (code > slot)
++bad_code_count;
code = oc;
*sp++ = fc;
}

/* Here we scan back along the linked list of prefixes, pushing
* helpless characters (ie. suffixes) onto the stack as we do so.
*/
while (code >= newcodes)
{
*sp++ = suffix[code];
code = prefix[code];
}

/* Push the last character on the stack, and set up the new
* prefix and suffix, and if the required slot number is greater
* than that allowed by the current bit size, increase the bit
* size. (NOTE - If we are all full, we *don't* save the new
* suffix and prefix... I'm not certain if this is correct...
* it might be more proper to overwrite the last code...
*/
*sp++ = code;
if (slot < top_slot)
{
suffix[slot] = fc = code;
prefix[slot++] = oc;
oc = c;
}
if (slot >= top_slot)
if (curr_size < 12)
{
top_slot <<= 1;
++curr_size;
}

/* Now that we've pushed the decoded string (in reverse order)
* onto the stack, lets pop it off and put it into our decode
* buffer... And when the decode buffer is full, write another
* line...
*/
while (sp > stack)
{
*bufptr++ = *(--sp);
if (--bufcnt == 0)
{
if ((ret = out_line(buf, linewidth)) < 0)
{
free(buf);
return(ret);
}
bufptr = buf;
bufcnt = linewidth;
}
}
}
}
ret = 0;
if (bufcnt != linewidth)
ret = out_line(buf, (linewidth - bufcnt));
free(buf);
return(ret);
}


// this function is called just before program exits
void cleanup(void){
// free any allocated resources
if(fp!=NULL)
fclose(fp);
if(buffer!=NULL)
free(buffer);
if(grgb!=NULL)
free(grgb);
if(lrgb!=NULL)
free(lrgb);
if(pixels!=NULL)
free(pixels);
}

void main(int argc, char **argv){
unsigned int gctsize=0, lctsize=0, mode;
int i;

// set bad codes encountered to zero
bad_code_count=0;

// set function to be called on exit
if(atexit(cleanup))
exit(0);

// exit if no file given
if (argc<2){
printf("Usage: %s gif_file\n", argv[0]);
exit(0);
}

// try to open file
if((fp=fopen(argv[1], "rb"))==NULL){
printf("Failed to open file.\n");
exit(0);
}

// allocate buffers
buffer=(unsigned char *)malloc(BSIZE);
pixels=(unsigned char *)malloc(ISIZE);
grgb =(unsigned char *)malloc(PSIZE);
lrgb =(unsigned char *)malloc(PSIZE);
if((grgb==NULL) || (lrgb==NULL) || (pixels==NULL) || (buffer==NULL)){
printf("Not enough memory.\n");
exit(0);
}

fread(buffer, 1, 6, fp);
// test file for valid GIF signature
if(memcmp(buffer, "GIF", 3)!=0){
printf("Not a GIF file.\n");
exit(0);
}
// test file for version number
if((memcmp(buffer+3, "87a", 3)!=0) && (memcmp(buffer+3, "89a", 3)!=0)){
printf("Unsuported GIF version. Hit a key to decode anyway.\n");
getch();
}

// read logical screen descriptor
fread(buffer, 1, 7, fp);

// test for global color table presence
if(*(buffer+4)&0x80){
// compute global color table size
gctsize=1<<((*(buffer+4)&0x07) + 1);
// read global color table into buffer
fread(grgb, 1, gctsize*3, fp);
// adjust colors to crappy 6-bit PC-DAC values
for(i=0; i<gctsize*3; i++)
*(grgb+i)>>=2;
}
// get background color index
background=*(buffer+5);


// scan file for data blocks
while((i=get_byte())>0) {
// in end of GIF marker encountered then exit
if(i==0x3b)
exit(0);
// test for extentions
if(i==0x21){
if( (i=get_byte()) < 0 )
exit(0);
// if graphic color extention present or
// coment extention present or
// plain text extention present or
// application extention present then skip it
if( (i==0x01) || (i==0xf9) || (i==0xfe) || (i==0xff)){
while((i=get_byte())!=0){
if(fread(buffer, 1, i, fp)!=i)
exit(0);
}
}
}

// test for presence of image descriptor
if(i==0x2c){
// get image descriptor
fread(buffer, 1, 9, fp);
// interlaced flag is set or cleared accordingly
if(*(buffer+8)&0x40)
group=1;
realx=xsize=*(buffer+4) | (*(buffer+5)<<8);
realy=ysize=*(buffer+6) | (*(buffer+7)<<8);
// test for presence of local color table
if(*(buffer+8)&0x80){
// compute local color table size
lctsize=1<<((*(buffer+8)&0x07) + 1);
// read local color table into buffer
fread(lrgb, 1, lctsize*3, fp);
// adjust colors to crappy 6-bit PC-DAC values
for(i=0; i<gctsize*3; i++)
*(lrgb+i)>>=2;
}

// choose a video mode that will just fit the image
if((xsize<=640) && (ysize<=480)){
mode=0x101; // VESA 640 x 480 x 256
xsize=640;
ysize=480;
} else if ((xsize<=800) && (ysize<=600)){
mode=0x103; // VESA 800 x 600 x 256
xsize=800;
ysize=600;
} else if ((xsize<=1024) && (ysize<=768)){
mode=0x105; // VESA 1024 x 768 x 256
xsize=1024;
ysize=768;
} else {
mode=0x107; // VESA 1280 x 1024 x 256
xsize=1280;
ysize=1024;
}

piclen=(unsigned long)xsize*(unsigned long)ysize;
// get video mode info through VESA call
asm pusha
asm mov ax, 0x4f01
asm mov cx, mode
asm les di, buffer
asm int 0x10
asm mov i, ax
asm popa

if(i!=0x004f){
printf("VESA video functions not available.\n");
exit(0);
}
// if mode not supported, or not color, or not graphics then exit
if((*buffer&0x19)!=0x19){
printf("Required graphics mode is not available.\n");
exit(0);
}

// if window does not exist or is not writable exit
if((*(buffer+2)&0x05)!=0x05) {
printf("Cannot access video RAM.\n");
exit(0);
}

// calculate window granularity
granularity=(*(buffer+4) | (*(buffer+5)<<8))<<10;
// calculate pointer to video RAM start
vid=(unsigned char *)MK_FP((*(buffer+8) | (*(buffer+9)<<8)), 0);

// set VESA video mode
asm pusha
asm mov ax, 0x4f02
asm mov bx, mode
asm int 0x10
asm popa

// set color table if present
if(lctsize){
// scope of local color table is local so once used it's gone
lctsize=0;
asm pusha
asm mov ax, 0x1012
asm mov bx, 0x0000
asm mov cx, 0x0100
asm les dx, lrgb
asm int 0x10
asm popa
} else if(gctsize){
// if no local color table then set global color table if present
asm pusha
asm mov ax, 0x1012
asm mov bx, 0x0000
asm mov cx, 0x0100
asm les dx, grgb
asm int 0x10
asm pop es
asm popa
}

// decode and display graphic
decode(realx);
// wait for key press
getch();

// set default text mode
asm mov ax, 0x0003
asm int 0x10
}
}

// exit to dos
exit(0);
}

-------------- chop here -------------------

--
+-----------------------------+-----------------------------------------------+
| Alex Ivopol | If you love something set it free. If it |
| cyb...@akeake.its.vuw.ac.nz | doesn't come back, hunt it down and kill it. |
+-----------------------------+-----------------------------------------------+

kiran...@gmail.com

unread,
Jan 8, 2014, 10:23:59 PM1/8/14
to
Hi..
i tried compiling this code but there are few undefined Macro/functions like MK_FP().
I am trying it on WIN32, VS2012.. i have made changes accordingly.
Is this solution dependent on any library.
Thanks in advance

Ian Collins

unread,
Jan 8, 2014, 10:33:33 PM1/8/14
to
kiran...@gmail.com wrote:
> Hi..
> i tried compiling this code but there are few undefined Macro/functions like MK_FP().
> I am trying it on WIN32, VS2012.. i have made changes accordingly.
> Is this solution dependent on any library.
> Thanks in advance
>
>
> On Monday, August 1, 1994 1:02:48 PM UTC+5:30, Cyborg wrote:

Are you going for the record for the oldest post to reply to?

--
Ian Collins

Johann Klammer

unread,
Jan 9, 2014, 1:05:58 AM1/9/14
to
>> ret&= code_mask[curr_size];
>> if((memcmp(buffer+3, "87a", 3)!=0)&& (memcmp(buffer+3, "89a", 3)!=0)){
>> if((xsize<=640)&& (ysize<=480)){
>> mode=0x101; // VESA 640 x 480 x 256
>> xsize=640;
>> ysize=480;
>> } else if ((xsize<=800)&& (ysize<=600)){
>> mode=0x103; // VESA 800 x 600 x 256
>> xsize=800;
>> ysize=600;
>> } else if ((xsize<=1024)&& (ysize<=768)){
Dear people from the future,

The code does direct hardware access to gfx card(VESA for mode-setting
and output). The MK_FP is problematic, too(16 bit dos program). The
output is pallettized and 6 bits per components(r,g,b). You'll most
likely want 8. Aside from those details it might work alright. You will
need another way to actually display the decoded data. there have been
help files floating around the net documenting M$ win32 API. try those.
Also...
http://www.winprog.org/tutorial/

Alf P. Steinbach

unread,
Jan 9, 2014, 1:27:01 AM1/9/14
to
On 09.01.2014 04:23, kiran...@gmail.com wrote:
> Hi..
> i tried compiling this code but there are few undefined Macro/functions like MK_FP().
> I am trying it on WIN32, VS2012.. i have made changes accordingly.
> Is this solution dependent on any library.

[snip early 1990's code]

No, the code is just very DOS-specific. It contains inline assembly for
a PC, with the program running with the processor in 8086 mode. In this
mode a logical address consists of a 16-bit offset and a 16-bit segment
selector. The segment selector could be implied, then taken from a
processor register. This (a 16-bit logical address specified as only
offset) was called a NEAR address. Alternatively the segment selector
could be explicitly specified, and this (a 32-bit logical address
specified as offset and selector) was called a FAR address.

Worth noting that a FAR address only specified 21 bits, because a
selector S always selected the logical segment starting at address 16*S.

MK_FP created a C language representation of a "far pointer".

There is nothing corresponding to that[1] in modern C or C++.

* * *

You may still be able to use the code, either directly in a DOS box (the
DOS emulator, not a Windows command interpreter instance) or by
replacing the DOS presentation with whatever you want.


Cheers & hth.,

- Alf

Notes:
[1] In still much used 32-bit C and C++ programming on the PC there is a
corresponding issue, namely that all addresses handled by C or C++
pointers are really just 32-bit offsets into a segment. The implied
segment selector can come from any relevant selector register because
the operating places the same selector value in all these registers (a
neat little trick). In order to access some Windows thread information
it's necessary to specify a different segment than the usual, namely the
one denoted by the FS register, if I recall correctly. To do this one
must delve down to the assembly language level.

kiran...@gmail.com

unread,
Jan 13, 2014, 12:50:59 AM1/13/14
to
Thanks for the nominations :-).
Fortunately i was able to find only this to start up.
Hope u understand how a startup person would feel, when he comes across a source file all of a sudden.

Please can u direct me to the place where i can find something useful.

Jorgen Grahn

unread,
Jan 13, 2014, 7:58:12 AM1/13/14
to
On Mon, 2014-01-13, kiran...@gmail.com wrote:
> Thanks for the nominations :-).
> Fortunately i was able to find only this to start up.
> Hope u understand how a startup person would feel,
> when he comes across a source file all of a sudden.
>
> Please can u direct me to the place where i can find something useful.

What do you want to do? Decoding GIFs was useful back in 1994, but
since then a few other image formats have become more popular. There
are widely used libraries for decoding all of them.

/Jorgen

--
// Jorgen Grahn <grahn@ Oo o. . .
\X/ snipabacken.se> O o .

kiran...@gmail.com

unread,
Jan 14, 2014, 10:23:15 PM1/14/14
to
I want to decode a GIF encoded image.
Ideally a GIF decoder(open source code).

Geoff

unread,
Jan 15, 2014, 12:45:26 AM1/15/14
to
Your OP contains Borland C for DOS code which has problems as cited by
others with inline asm and obsolete things like far pointers.

Since you seem to be doing your project on Windows, here's how you use
the Microsoft image library functions:

http://msdn.microsoft.com/en-us/library/aa970565(v=vs.110).aspx

Since you seem to be unfamiliar with the tool known as Google, here is
a sample search that yields some excellent resources about the GIF
file format and some excellent code samples.

https://www.google.com/#q=gif+decoder

Jorgen Grahn

unread,
Jan 15, 2014, 4:46:13 PM1/15/14
to
On Wed, 2014-01-15, kiran...@gmail.com wrote:
> On Monday, January 13, 2014 6:28:12 PM UTC+5:30, Jorgen Grahn wrote:
>> On Mon, 2014-01-13, kiran...@gmail.com wrote:
>>
>> > Thanks for the nominations :-).
>> > Fortunately i was able to find only this to start up.
>> > Hope u understand how a startup person would feel,
>> > when he comes across a source file all of a sudden.
>> >
>> > Please can u direct me to the place where i can find something useful.
>>
>> What do you want to do? Decoding GIFs was useful back in 1994, but
>> since then a few other image formats have become more popular. There
>> are widely used libraries for decoding all of them.

> I want to decode a GIF encoded image.

I meant "/why/ do you want to decode GIF?" I'm not saying /noone/ uses
GIF any more, but I see it very rarely compared to PNG and JPEG.

kiran...@gmail.com

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Jan 16, 2014, 3:44:12 AM1/16/14
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For the images being encoded by someone with GIF encoder needs to be decoded by GIF decoder only (Am i wrong in this assumption?) :-)
And thanks for the info of GIF usage :-)

Jorgen Grahn

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Jan 16, 2014, 10:02:01 AM1/16/14
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On Thu, 2014-01-16, kiran...@gmail.com wrote:
> For the images being encoded by someone with GIF encoder needs to be
> decoded by GIF decoder only (Am i wrong in this assumption?) :-)

No, you're right. If your software decodes GIF images, then it's a
GIF decoder.

seeplus

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Jan 17, 2014, 2:58:36 AM1/17/14
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On Thursday, January 16, 2014 7:44:12 PM UTC+11, kiran...@gmail.com wrote:
> For the images being encoded by someone with GIF encoder needs to be decoded by GIF decoder only (Am i wrong in this assumption?) :-)
>
> And thanks for the info of GIF usage :-)
>

Do you mean >> can some OTHER decoder, which is designed to decode something else and is not specifically a GIF decoder, decode GIF images?

kiran...@gmail.com

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Jan 17, 2014, 5:35:14 AM1/17/14
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Hey..
Just as a reply for why i was in need of GIF decoder which is rarely used compared to PNG and GPEG.
I had to mention it.
Hope you understand.

Thanks for all inputs.
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