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1–15 of 15
dean.m...@gmail.com
,
Oyster
2
1/28/08
DOWNLOAD QB64 DEMO #5
Description:
3D
balls Modifications: none AKLABETH.BAS ***** Coded by: Richard C Garriott Contributed by: Galleon Description: "Akalabeth: World of Doom" is the predecessor
unread,
DOWNLOAD QB64 DEMO #5
Description:
3D
balls Modifications: none AKLABETH.BAS ***** Coded by: Richard C Garriott Contributed by: Galleon Description: "Akalabeth: World of Doom" is the predecessor
1/28/08
Nerd42
, …
arargh...@not.at.enteract.com
5
3/28/03
What ARE dynamic arrays in BASIC and how/where/when/why do I use them?
have a
3D
maze program that I wrote inQuickBasic at: http://macsnafu.freeyellow.com/pcstuff/blindaly.html I use arrays to store the "
walls
" of the maze, but I use dynamic
unread,
What ARE dynamic arrays in BASIC and how/where/when/why do I use them?
have a
3D
maze program that I wrote inQuickBasic at: http://macsnafu.freeyellow.com/pcstuff/blindaly.html I use arrays to store the "
walls
" of the maze, but I use dynamic
3/28/03
Carol14116
, …
KBH
10
10/28/00
creating a house in Quick Basic
Please, I need to create a house (with a door, a window, a roof and a color change) in Quick Basic.
unread,
creating a house in Quick Basic
Please, I need to create a house (with a door, a window, a roof and a color change) in Quick Basic.
10/28/00
Marc or Brandon Bagwell
, …
Arclight
6
1/1/99
Perspective...
It's me again! I've got another question for you all. This one is a good one too. Okay, I was
unread,
Perspective...
It's me again! I've got another question for you all. This one is a good one too. Okay, I was
1/1/99
Jariot1234
7/9/97
NEW QB 3d raycaster (best out there)!!!!!!!!!!
A new raycaster is comming out by Jon Olick(jariot1234@aol.com). It has actual textured
unread,
NEW QB 3d raycaster (best out there)!!!!!!!!!!
A new raycaster is comming out by Jon Olick(jariot1234@aol.com). It has actual textured
7/9/97
Jariot1234
7/9/97
QB 3d raycaster (best out there)!!!!
A new raycaster is comming out by Jon Olick(jariot1234@aol.com). It has actual textured
unread,
QB 3d raycaster (best out there)!!!!
A new raycaster is comming out by Jon Olick(jariot1234@aol.com). It has actual textured
7/9/97
Brent P. Newhall
, …
Peter Cooper
5
2/6/97
3D Raycasting Engine Problems
' Simple
3D
Raycasting Program >' (Eventually an RPG, I hope) >' by Brent P. Newhall (BrentN@juno.com) >' Version 0.1.0 > WHILE hit = 0 AND radius
unread,
3D Raycasting Engine Problems
' Simple
3D
Raycasting Program >' (Eventually an RPG, I hope) >' by Brent P. Newhall (BrentN@juno.com) >' Version 0.1.0 > WHILE hit = 0 AND radius
2/6/97
Daniel Bonnett
, …
Wolfgang Bruske
6
10/16/96
Doom/Wolf type Game.
Does anybody have a doom/wolf type game they could post. Preferably in PowerBasic but QuickBasic is
unread,
Doom/Wolf type Game.
Does anybody have a doom/wolf type game they could post. Preferably in PowerBasic but QuickBasic is
10/16/96
William Jones
, …
Steele
15
10/16/96
The 3D Engine (Re: Doom.Bas - a legend etc etc)
Peter Cooper wrote: > > People, > About a month ago I posted a pretty rough 3d raycasting
unread,
The 3D Engine (Re: Doom.Bas - a legend etc etc)
Peter Cooper wrote: > > People, > About a month ago I posted a pretty rough 3d raycasting
10/16/96
Peter Cooper
, …
Peter Cooper
5
10/9/96
The 3D Engine (Re: Doom.Bas - a legend etc etc)
People, About a month ago I posted a pretty rough 3d raycasting engine up here which some people
unread,
The 3D Engine (Re: Doom.Bas - a legend etc etc)
People, About a month ago I posted a pretty rough 3d raycasting engine up here which some people
10/9/96
Brent P. Newhall
10/2/96
CODE repost: WOLF3D.BAS
' Here's the Wolfenstein 3D-esque code originally posted a couple of ' months ago. Read
unread,
CODE repost: WOLF3D.BAS
' Here's the Wolfenstein 3D-esque code originally posted a couple of ' months ago. Read
10/2/96
S.K.
,
Peter Cooper
2
9/24/96
3D ray casting code.
code for
3D
RAY >CASTING engine for QBasic ? Lets start this thread off again hehehe :) There was quite a bit of talk about this a little while ago see.. heres the updated code of the engine
unread,
3D ray casting code.
code for
3D
RAY >CASTING engine for QBasic ? Lets start this thread off again hehehe :) There was quite a bit of talk about this a little while ago see.. heres the updated code of the engine
9/24/96
HorrorBiz
, …
Peter Cooper
16
8/21/96
Doom/Wolf 3d engine now has bitmapped ceilings/floors!!!!!
(or
3D
) grid. When these beams hit something then the appropriate action is taken. This is the method used by the current versions of the Wolf3D style QBasic raycasting engine. After
unread,
Doom/Wolf 3d engine now has bitmapped ceilings/floors!!!!!
(or
3D
) grid. When these beams hit something then the appropriate action is taken. This is the method used by the current versions of the Wolf3D style QBasic raycasting engine. After
8/21/96
Brent P. Newhall
,
Peter Cooper
2
8/14/96
A Wolf3D/DOOM-style engine
walk through
walls
, either. Though, of course, you can change that in the [SPACE] handling section. I've tried implementing negative-number
walls
, with special handling that
unread,
A Wolf3D/DOOM-style engine
walk through
walls
, either. Though, of course, you can change that in the [SPACE] handling section. I've tried implementing negative-number
walls
, with special handling that
8/14/96
Colin Pascal
, …
Glen Blankenship
3
8/9/95
3D ENGINE
Ryan Wahle (wahle@calweb.com) writes: > Hi.. When I was learning QBasic with my teacher two years
unread,
3D ENGINE
Ryan Wahle (wahle@calweb.com) writes: > Hi.. When I was learning QBasic with my teacher two years
8/9/95