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Virtual Reality Systems Fall '93/Teleoperation '93 (long)

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Rory Stuart

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Sep 8, 1993, 5:10:09 PM9/8/93
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I am chairing the third Virtual Reality Systems conference,
and the conference organization has asked me to post this
information about the program. Please respond to them
directly if you are interested in registration or in getting
more information. Thanks - Rory Stuart
------------------------------------------------------------
SIG-Advanced Applications, Inc. publishers of Virtual Reality
Systems ANNOUNCES

Virtual Reality Systems Fall '93/ Teleoperation'93

October 18 - 21,1993
Macklowe Hotel and Convention Center
New York City, New York


Virtual Reality Systems Fall '93 & Teleoperation '93 will feature
over 150 speakers, 54 exhibits, and a projected attendance of over 3,000.

Virtual Reality Systems Fall '93

What is Virtual Reality ?
Virtual Reality Systems provide their users with access to
interactive immersive multisensory 3-D synthetic environments.

Who Should Attend ?
-Researchers - Corporate Managers - Consultants - Educators -
Human Factors Engineers - Museum Designers - Technologists -
Professionals in fields such as : Architecture - CAD - Medical
Imaging - Finance - Database and Information Management -
Telecommunications Military - Aviation, - Astronautics
Entertainment, and all who want to learn more about VR.

The Focus Of Virtual Reality Systems Fall '93
Virtual Reality Systems Fall '93 will feature leading VR
researchers and developers from around the world, including
Japan, Scotland, France, Germany, the Netherlands, England, the
U.S., and Canada.
Sessions on applications will focus on virtual reality work
in the fields of medicine, entertainment, architecture,
education, aerospace, astronautics, design, defense, art,
telepresence, and scientific as well as financial visualization.
Business sessions will examine current and forecasted VR
markets, venture capital for VR, new product highlights, VR
technology in the advertising industry, and an end user / vendor
roundtable panel.
Experts in the field will focus on stereoscopic visual
displays, tactile & force feedback, motion tracking, 3D audio and
sonification, gesture recognition, gloves and alternate input
devices, networked, distributed and supercomputer VR systems, the
integration of knowledge bases and virtual environments,
definition and storage of behaviors for VR, systems,
architectures, & software, and human factors and VR in the
Technology, Research and Development sessions.
In addition, the exhibition area for Virtual Reality Systems
Fall'93 will offer hands-on demonstrations of the latest
products (see end of this message for exhibitor list).

Virtual Reality Systems Fall '93 Program Preview
The following schedule is subject to changes and additions.

Register Today and Save $100
Call (212) 717 - 1318
Fax (212) 861 - 0588/89
Discount expires September 27,1993

TUESDAY, OCTOBER 19,1993

CONFERENCE WELCOME -
Rory Stuart
NYNEX Science and Technology Inc./Conference Chair
Tuesday, Oct. 19, 9:30am - 9:45am
Main conference room - 6th floor North

Opening Keynote Speech
Tuesday, Oct. 19, 9:45am - 10:45am
Main conference room - 6th floor North
Keynote Speaker
Stephen R. Ellis, Ph.D.
NASA, Ames Research Center
Nature and Origin of Virtual Environments; or Is There Anything New in Cyberspace?

TECHNOLOGY

POSITION TRACKING
Tuesday, Oct. 19, 11:00am - 12:30pm Room 404
Session Chair
James C. Krieg
Polhemus, Inc.

Session Overview
Motion tracking is a critical component of VR which permits the
point of view, location and body movements of the VR user to
interact with the virtual world. Magnetic, mechanical, optical
and ultrasonic motion tracking technologies, as well as motion
tracking system architecture, will be examined.

Motion Tracking - Meeting Needs
James C. Krieg,
Polhemus, Inc.

Molly Telerobotics Systems for Telepresence Applications
Mark Bolas
Fakespace Labs, Inc

Next Generation Miniature 3D Pointing Device
Per Krogh Hansen
Pointer Systems, Inc.

Decongesting the Motion Tracking I/O Data Port
Herschell F. Murry
Polhemus, Inc.

Motion Tracking for VR Applications
Jack Scully
Ascension Technology, Inc.

APPLICATIONS

AEROSPACE & MILITARY APPLICATIONS, PART I
Tuesday, Oct. 19, 1 1:00am - 12:30pm
Main conference room - 6th floor North
Session Chair
Robert Mills
Simulation Tech, Inc.

Who Says I Need VR: A Methodological and Pragmatic Question
James Jenkins
NASA, Office of Aeronautics

Virtual Environments for Astronaut Training
R. Bowen Loftin, Ph.D.
NASA, Lyndon B. Johnson Space Center

EOSDIS: The Earth Observing System Data and Information System
H.K. Ramapriyan
NASA, Goddard Space Flight Center

Perceptual Issues in Image Fusion for Aviation
Misha Pavel, A. Ahumada, B. Sweet, C.Tiana
Oregon Graduate Institute for Science
& Technology; Nasa Ames Research Center

CENTERS FOR RESEARCH AND DEVELOPMENT

Tuesday, Oct. 19, 1 1:00am - 12:30pm
Room 403
Session Chair
Jacqueline Spiegel
Mt. Sinai Medical Center

Virtual Worlds and Augmented Reality at Columbia University
Steven Feiner
Columbia University

Virtual Environment Laboratory, University of Edinburgh
Rycharde Hawkes
University of Edinburgh, Scotland

Defense Research VR Initiative in the Netherlands
Peter van Lleshout
TNO Physics and Electronic Laboratory, The Netherlands

Virtual Environments Research at the University of North Carolina
Mark A. DeLoura
University of North Carolina, Chapel Hill

BUSINESS

PRESS CONFERENCE/NEW PRODUCT HIGHLIGHTS
Tuesday, Oct. 19, 12:30pm - 1:45pm Main conference room - 6th
floor North

TECHNOLOGY

HUMAN FACTORS AND VR
Tuesday, Oct. 19, 1:45pm - 3:30pm Main
conference room - 6th floor North

Session Chair
John Thomas
NYNEX Science and Technology, Inc.

Session Overview
Virtual Reality, like other human- computer interfaces,
needs human factors research to reach its full potential.
Critical issues will be described.

Real Time and Real Space
Tom Piantanida
SRI International

The Human Factors of Fish Tank VR
Cohn Ware
University of New Brunswick, Canada

The Analysis of Virtual Space: From Renaissance to Cyberspace
Joseph Psotka
U.S. Army Research Institute

APPLICATIONS

ENTERTAINMENT APPLICATIONS, PART I
Tuesday, Oct. 19, 1:45pm - 3:30pm
Room 404

Session Chair
Mark Long
The David Sarnoff Research Center

Interactive VR Television
Mark Long
The David Sarnoff Research Center

FACEBALL 2000
David Nolte
Bullet Proof Software

The PowerGlove
Christopher Gentile
Abrams Gentile Entertainment, Inc.

Virtual Environments for Exercise Entertainment
Frank Hugelmeyer
BodyGuard

Real Time Animation
Steve Glenn
SimGraphics

BUSINESS

HOW TO BUILD A VIRTUAL
ENVIRONMENT

Tuesday, Oct. 19, 1:45pm - 3:30pm
Room 403
Session Chair
Linda Jacobson
Author and Virtual Worlds editor, Wired Magazine

Multidisciplinary Teams for Building VR Applications
Teresa Middleton
SRI International

How to Build an Inventive Virtual Reality Project
David Poole
Center for Creative Imaging

Creating a Poetic Virtual Environment
Steve Bull
Smart TV Company

Low cost/Do- It- Yourself VR
Linda Jacobson
Author and Virtual Worlds editor,Wired Magazine

How to Develop a VR Project Plan
Nina Adams
Adams Consulting Group

TECHNOLOGY

GESTURE RECOGNITION
Tuesday, Oct. 19, 3:45pm - 5:30pm Room 404

Session Chair Jakub Segen
AT&T Bell Laboratories

Session Overview
The focus of this session are non-invasive methods and systems
for sensing and intetpretation of hand gestures, head positions
and body posture; their applications for interaction with a
computer and virtual models

Free Hand Waving to Computers in 3- D Space
Jakub Segen
AT&T Bell Laboratories

Titles to be announced:

Yasuhito Suenaga
NTT Human Interface Laboratories

Brigitte Wirtz
Siemens AG, Germany

Prof. Francis K.H. Queck
The University of Michigan

David Gibbon
AT&T Bell Laboratories

Prof. Ken Perlin
New York University

Subutal Ahman, Ph.D.
Siemens AG, Germany

APPLICATIONS

MEDICAL APPLICATIONS, PART I
Tuesday, October 19, 3:45pm - 5:30pm
Main conference room - 6th floor North

Session Chair
Col. Richard Satava, M.D., F.A.C.S.
ARPA & Walter Reed Army
Medical Center

The ARPA Biomedical Technology Program: Telepresence and Virtual Reality
Col. Richard Satava, M.D., F.A.C.S.
ARPA & Walter Reed Army Medical Center

Virtual Clinic, a Virtual Reality Surgical Simulator
Kevin McGovern
Cine- Med

Virtual Reality for Virtual Training
Fredric D. Abramson
Association for Medical Emergency Information

Virtual Reality for Professional Education in Medicine
Jonathan Merril, M.D.
High Techsplanations

Virtual Reality Multi- Media Synthesis
Helene M. Hoffman
University of California, San Diego

Title to be announced
Walter Greenleaf
Greenleaf Medical Systems

BUSINESS

APPLICATION CASE STUDIES
Tuesday,Oct. 19, 3:45pm - 5:30pm
Room 403

Chair/Speakers to be announced

WEDNESDAY, OCTOBER 20,1993

TECHNOLOGY

TACTILE AND FORCE FEEDBACK, PART 1
Wednesday, Oct. 20, 9:00 am - 10:30am Room 403
Session Chair
Grigore C. Burdea, Ph.D.
Ruthers University

Session Overview
Tactile and force feedback bring the sense of touch to the
user of a VR system. Tactile feedback provides surface cues to
the skin (which may be vibratory of impulsive) by pneumatic,
shape- memory alloy, or other means. Force feedback uses
muscular opposition forces applied by mechanical actuators.

The LRP Dextrous Hand Master
Phillipe Coiffet, Ph.D.
University of Paris VI

Sensing, Perception and Feedback for VR
Beth Marcus, Ph.D.
EXOS, Inc.

Second- generation Rutgers Force Feedback Master
Daniel Gomez, Grigore Burdea,
Noshir Langrans and Edward Roskos
Rutgers University

APPLICATIONS

EDUCATIONAL & TRAINING APPLICATIONS
Wednesday, Oct. 20,9:00am - 10:30am
Main conference room - 6th Floor
Session Chair
John Mateer
Interactive Multimedia Producer,
United Kingdom

Situated Learning and Virtual
Environment Simulation
Mark Schlager
SRI International

Virtual Reality in Museums: Moving from Hands- on to Head- on Exhibitly
Michael T. Moulton and Edward Wagner
The Franklin Institute Science Museum

Virtual History - Looking Forward, Looking Backward
Rus Gant
Gant & Associates

VR in the Museum Community
Dean Friedman
Dean Friedman Productions

Virtual Reality - An Educational Exploration
John Grieco
Bergen County Technical School District

BUSINESS

VR FOR MARKETING AND ADVERTISING
Wednesday, Oct. 20, 9:00am - 10:30am
Room 404
Session Chair
David Polinchock
CyberEvent Marketing

John Gallagher
Greenlight Entertainment

Larry Rosenthal
Cubes Design
Additional speakers to be announced

TECHNOLOGY

ALTERNATIVE INPUT DEVICES
Wednesday, Oct. 20, 10:45am - 12:15pm
Main conference room - 6th Floor
Session Chair
Brad Paley
Digital Image Design, Inc.

Session Overview
There are a variety of input devices emerging (other than
gloves and suits) that allow users to interact with virtual
environments. These include eye-tracking devices, the 3D mouse and
other haptic devices and biological sensors. These items will be
described and their strengths and weaknesses examined.

The Cricket 3D Interaction Tool Physical User Interface
Brad Paley
Digital Image Design, Inc.

Virtual Input Devices in a Virtual World
Taosong He and Arie Kaufman
State Unversity of New York at Stony Brook

Biocontroller Applications in Virtual Reality
Hugh S. Lusted
BioControl Systems, Inc.

APPLICATIONS

AEROSPACE & MILITARY APPLICATIONS, PART II
Wednesday, Oct. 20, 10:45am - 12:15pm
Room 403
Session Chair
Robert Mills
Simulation Tech, Inc.

Virtual Reality as an Analytical Simulation Goal
John A. O'Keefe IV
U.S. Army Natick Research, Development and Engineering Center

Head Tracker Applications for Ground Based Military Training
Chris Gaertner
Gaertner Research Division

Virtual Reality and U.S. Navy Surface Ship Training
John Wachter
Naval Undersea Warfare Center

SIMNET and the DIS: The First Large- scale VR Application
Christopher Harz
Perceptronics

Integrated Team Training in the Synthetic Environment
Tim Dowding
Analysis and Technology, Inc.

BUSINESS

VENDOR/END USER ROUNDTABLE
Wednesday, Oct. 20, 10:45am 12:15pm
Room 404
Speakers to be announced

KEYNOTE LUNCHEON
Tuesday, Oct. 20, 12:15pm 1:45pm
Room 206
Keynote Speaker
Chris Esposito
Research and Development, Boeing Computer Services
Requirements and Achievements in Industrial Strength VR


TECHNOLOGY

VISUAL INTERFACES TO VIRTUAL WORLDS (HEAD MOUNTED DISPLAYS)
Wednesday, Oct. 20, 1:45pm - 3:15pm
Main conference room - 6th floor North
Session Chair
Eric Howlett
LEEP Systems, Inc.

Session Overview
This session offers presentations on the optics and display
systems that let the user see the virtual world. Discussions
will include the consideration of resolution, latency, cost, and
the viability of alternatives such as direct retinal laser
scanning.

Hi-Resolution Color in Head- mounted Displays
Arden Strasser
Virtual Reality, Inc.

Sources of Depth Information
John E. Williamson
University of Washington

Biocular vs. Binocular Viewing Systems in HMD's
Shannon O'Brien
Liquid Image Corporation

Holographic Optics for VR
Thomas Clarke
University of Central Florida

Pre- Screen Projection of Virtual Scenes
James Templeman
Naval Research Laboratory

Motion Stereo Interfaces for the Public
Eric Howlett
LEEP Systems, Inc.

APPLICATIONS

VIRTUAL REALITY AND PERSONS WITH DISABILITIES
Wednesday, Oct. 20, 1:45pm - 3:15pm
Room 403
Session Chair
Teresa Middleton
SRI International

Dave Warner
Loma Linda University Medical Center

Hugh S.Lusted
BioControl Systems, Inc.

Human Factors, Ergonomics and Rehabilitation
Walter Greenleaf
Greenleaf Medical Systems

BUSINESS

MARKET OVERVIEW AND MARKET FORECASTS FOR THE VR BUSINESS
Wednesday, Oct. 20, 1:45pm - 3:15pm
Room 404
Session Chair To be announced
Session Overview
An examination of the current state of the VR market, market segments,
and forecasts for the growth of each segment.

VR and TV
Joanne E. Donovan
The Ephraim Group

The Inevitable Trend Towards Affordable Virtual Reality
Bill Poirier
Simsalabim Systems

Virtual Reality for the Consumer Market
Ed LaHood
VREAM, Inc.

Electronic Delivery of Home Entertainment Products
Joe Dandy
Selection Technology, Inc.

TECHNOLOGY

ACOUSTIC ECOLOGIES IN VIRTUAL REALITY AND TELEPRESENCE APPLICATIONS
Wednesday, Oct. 20, 3:30pm - 5:15pm Room 404
Session Chair
Gregory Kramer
Clarity

Session Overview
Speech input, speech output, auditory telepresence via
microphones, spatialized and synthesized sounds, alarms and data
sonification may all be essential aspects of an immersive,
interactive display. How these elements inter- relate to form a
comprehensible acoustic ecology is an area that has received very
little study. This panel will present research in the components
of this ecology and provide a forum for discussing how these
different uses of audio, at the interface, may hamper or enhance
the interface as a whole.

An Architecture for Spatial Audio Servers.
David Burgess
Georgia Institute of Technology

Peter Astheimer
Prauhoser Institute for Computer Graphics,
Germany

James Balas
Naval Research Laboratory

Titles to be announced

APPLICATIONS

VIRTUAL REALITY AND THE ARTS
Wednesday, Oct. 20, 3:30pm - 5:15pm
Room 403
Session Chair
Vincent John Vincent
The Vivid Group

Panoramic Imagery in Virtual Reality
Graham T. Smith
University of Toronto, Canada

Additional speakers to be announced

BUSINESS

INVESTMENT IN VIRTUAL REALITY TECHNOLOGY
Wednesday, Oct. 20, 3:30pm - 5:15pm
Main conference room - 6th floor North
Session Chair
Patricia E. Glovsky
Polygon Capital Group
Session Overview
This session will review the investment climate for virtual
reality and provide that latest status of vina reality
investments. The investment perspective will be shaped by
representatives from the investment community.

Charles Grimsdale
Division, Inc.

Don Gooding
ACCEL Partners

Mark Stahlman
New Media Associates, Inc.

Gilman Louie
Spectrum HoloByte

Andrew Kessler
Unterberg Harris

THURSDAY, OCTOBER 21,1993

TECHNOLOGY

NETWORKED AND DISTRIBUTED VR SYSTEMS AND SUPERCOMPUTER VR SYSTEMS
Thursday, Oct. 21, 9:00am - 10:30am
Room 403
Session Chair
Blair Maclntyre
Columbia University

Distributed Parallel Rendering for Virtual Reality
John G. Madry III, Harold K. Brown, Tom
Haziett and Chris Taylor
Florida Institute of Technology

Multi- User VR Worlds- Sharing Realities Over a Network
Bernie Roehl
University of Waterloo, Canada

A Supercomputer VR Visualization System
Keith Fredricks
Cray Research, Inc.

Integrating VR with High Performance Computing Using the MOVIE System
Wojtek Furmanski
Syracuse University

VR - The Value of Networks
Jim Durward
Virtual Universe Corporation

APPLICATIONS

ENTERTAINMENT APPLICATIONS, PART II
Thursday, Oct. 21, 9:00am - 10:30am
Main conference room - 6th floor North
Session Chair
Bob Bejan
Controlled Entropy Entertainment

Session Overview
This seminar will face head on, the real world challenges
that face the creative team as it brings to life an interactive
film project from inception to implementation.

More than a Matrix: Creating a Non- Linear Story
Bob Bejan
Controlled Entropy Entertainment

VR in Family Entertainment Centers
Dean Friedman
Dean Friedman Productions

Virtual Reality and the Entertainment Revolution
Paul Matthews
World's Best Virtual Reality Productions

Titles to be announced:
Kevin Centanni
Interfilm, Inc.

Steven Strangio
Interfilm, Inc.

Jim Bloom, Winston van Buitenen
SONY Pictures Entertainment

BUSINESS

TACTILE AND FORCE FEEDBACK, PART II
Thursday, Oct. 21, 9:00am - 10:30am
Room 404
Session Chair
Paul S. Cutt
Xtensory, Inc.

Tactile Feedback Systems for Virtual Environments
Paul S. Cutt
Xtensory, Inc.

Development and Application of a Mouse- Type Device with
Tactile and Force Display: Multi- Modal Mouse
Motoyuki Akamatsu
National Institute of Bioscience and Human- technology, Japan

The Perceptual Design of Virtual Haptic Sensations
Louis Rosenberg
Immersion Human Interface Corp.

Arthroscopic Force Probes and Flexion Angle Sensors for Tactile Sensing and Feedback
Steve Arm
MicroStrain

TECHNOLOGY

SYSTEMS ARCHITECTURE & SOFTWARE
Thursday, Oct. 21, 10:45am - 12:15pm
Room 403
Session Chair
Brad Paley
Digital Image Design, Inc.

Session Overview
A variety of approaches to Systems, Architecture and
Software will be described, including an unencumbered,
multiperson artificial reality system, vitiual input devices,
and software for intuitive interfaces.

Virtual Environment Software for Intuitive Interfaces
Duane Boman, Nat Bletter and Tom Piantanida
SRI International

Small Planet An Unencumbered Multiperson VR Implementation with Videoplace
Myron Krueger
Artificial Reality Corporation

Desktop Virtual Reality: Appropriate Applications
Brad Paley
Digital Image Design, Inc.

APPLICATIONS

MEDICAL APPLICATIONS, PART II
Thursday, Oct. 21, 10:45am - 12:15pm
Main conference room - 6th floor North
Session Chair
Col. Richard Satava, M.D., F.A.C.S.
ARPA & Walter Reed Army Medical Center

Enhanced Reality in the Operating Room
William Lorensen
Research and Development, General Electric Corporation

A Telerobotic Assistant for Laparoscopic Surgery
Russell H. Taylor
IBM T.J. Watson Research Center

VR Applications in Medicine and Surgery
John Brennan, M.D.
Long Island College Hospital

Perceptualization: Integrating the Whole Brain into VR
Dave Warner
Loma Linda University Medical Center

Cyto- Imaging
Obi Taiwan
Visual Cybernetics Corp.

TECHNOLOGY

DEFINITION AND STORAGE OF BEHAVIORS FOR VR
Thursday, Oct. 21, 10:45ain - 12:15pin
Room 404
Session Chair
Paul Mlyniec
Software Systems

Titles to be announced
Roy Latham
CGSD Corporation

Mark Pesce
Ono- Sendai

Tom Coull
Sense8

Ian Andrew
Dimension International

Michael Trachtman
Virtual Prototypes, Inc.

Peter Cornwell
Division Limited

Charles Blanchard
Domain/VPL

TECHNOLOGY

THE INTEGRATION OF KNOWLEDGE BASES AND VIRTUAL ENVIRONMENTS: IMPLEMENTATION ISSUES
Thursday, Oct. 21, 1:30pm - 3:00pm
Room 403
Session Chair
Georges Grinstein
The MITRE Corporation

Session Overview
Complex real world behaviors cannot simply be modeled by
numerical simulations. Independent object behavior requires more
support in its implementation and typically, those are knowledge
based. There are design, architectural and performance issues.
This panel will explore several knowledge- base and virtual
environment integrations, focusing on the solutions to the above
issues.

Architecture for Knowledge- based Virtual Worlds
Steven Feiner
Columbia University

Virtual Worlds on Every Desktop
Chuck Kosta
University of Massachusetts

Feedback of Man- in- the- Loop Training Results into Knowledge- Bases
of Semi-Automated Forces and Higher- Order Wargaming Models
Warren Katz
MaK Technologies, Inc.

Use of a Knowledge- Base for Interpretation of User Data
Richard Mitchell
The MITRE Corporation

Title to be announced
Dave Zeltzer
M.I.T.

POTPOURRI
Thursday, Oct. 21, 1:30pm - 3:00pm
Room 404
Session Chair to be announced

The Impact of Artificial Intelligence on Virtual Worlds
Ian Capon
Virtual "S" Ltd., United Kingdom

Generating Complex Object Motion with Physically- Based Simulation
Al Khorasani
IBM T.J. Watson Research Center

Real Hands, Virtual Worlds: A Research Study on the Experience of Self
in Virtual Reality
Carrie Heeter
Michigan State University

Molly Telepresence Camera
Mark Bolas
Fakespace Labs, Inc.

TECHNOLOGY

BIO- SIGNAL PROCESSING IN MEDICINE AND THE ARTS
Thursday, Oct. 21, 1:30pm - 3:00pm
Main conference room - 6th floor North
Session Chair
Anthony Lloyd
BioControl Systems, Inc.

The Implications for VR in Video-Assisted Thoracic Surgery
William Sweezer, M.D.
Mt. Diablo Medical Center

Medical Applications of a Direct User Interface
Dave Warner
Loma Linda University Medical Center

VR Application in Abdominal Surgery
Ramon Berguer
U.C. Davis Medical Center

Title to be announced
Hugh S. Lusted
BioControl Systems

Title to be announced
Tim Desley
Cray Research, Inc

CONCLUDING CONFERENCE SESSION
Combined Business/Applications & R&D Roundtable:
The Shape of Things to Come
Thursday, Oct. 21, 3:15pm - 4:45pm
Main conference room - 6th floor North Session Chair
Rory Stuart
NYNEX Science and Technology, Inc.

Session Overview
Where is VR headed? This roundtable will bring together leading
researchers, developers, business analysts, and end- users to
discuss and forecast the shape of things to come in VR- what is
on the horizon from business and technical perspectives, and what
application areas are expected to experience major growth.

Speakers to be announced

--------------------------
Teleoperation '93

What is teleoperation?
Teleoperation is the act of projecting a person's sensing
and actuation capabilities to a remote location for the purpose
of accomplishing a useful task. Successful performance of such a
task requires the use of tools and techniques to augment the
person's abilities. These include sensors, manipulators, sensory
data processing and presentation, augmented sensory displays,
input devices and input data processing. Knowledge of human
operator behavior and the remote environment are implicitly
necessary in design of systems for teleoperation.
An application of teleoperation in hazardous and/or
unstructured work places, where the task environment may be
beyond the range of direct human manipulation and sensing, and
where human sensory information processing and decision-making
skills allow teleoperators to outperform purely autonomous
systems.
Some examples of areas for application of teleoperation are
in nuclear reactors, hazardous waste sites, deep under the ocean,
in space and in human surgery.

Who should attend ?
Researchers and devevelopers in:
* Teleoperations/Robotics - Sensors
* Human Behavior - Human Factors
* Man- Machine Systems

Potential End- Users:
* Nuclear Industry
* Hazardous Waste Cleanup
* Deep Sea Exploration
* Mining Industry
* Space Exploration
* Construction
* Entertainment
* Military
* Physical Therapy
* Surgical

The focus of Teleoperation '93
The purpose of this conference is to present new developments to
facilitate sensing and manipulation by human operators in a
remote environment. New results from research institutions as
well as recent comiiiercial applications will be emphasized in
the conference.

Teleoperation '93 Program Preview
Conference Chairpeople
Stanley Goldstein,
SIG-Advanced Applications, Inc.

Hari Das,
Jet Propulsion Laboratory

The following preliminary list of topics and
chairpersons is subject to changes and additions. All
Sessions will be held in room 311

TUESDAY, OCTOBER 19,1993

SESSION 1: HARDWARE AND ARCHITECTURES
Tuesday, Oct. 19, 9:00am - 10:30am
In this session. new mechanical and electronic designs
that make up the components of a teleoperation system are described.
Included are mechanisms for remote and local manipulation and
electronic architectures for improved system performance.

Mechanical Design of High Performance Masters and Slaves
William Townsend
Barrett Technologies, Inc.

Robot Hand for Simply Controlled Grasping
Jill Crisman
Northeastern University

A Real-Time Disttibuted Architecture for Semi-Autonomous Manipulation
Susan GotLschlich
Rensselaer Polytechnic Institute

Additional speakers to be announced

SESSION 2: OPERATOR AIDS FOR TELEOPERATION
Tuesday, Oct. 19, 10:30am,- 12:30pm

Computer aids for teleoperation greatly facilitate
improved human operator performance by managing complex
systems and presenting and accepting relevant information
concisely and intuitively. This session highlights such
operator aids.

Redundancy Management with Graphics Interface for Advanced Teleoperation
Sukhan Lee and Antal K. Bejczy
Jet Propulsion Laboratory

Telerobotic Inspection System Using Virtual Environments for Telepresence
Gregory K. Tharp and Samad Hayati
Jet Propulsion Laboratory

Human-Robot Cooperation Using Virtual Reality Concepts
Mohan M. Trivedi
University of Tennesse

SESSION 3: SENSORS AND SENSORY INFORMATION DISPLAY
Tuesday, Oct. 19, 2:00pm - 5:00pm
Sensors and sensor data processing and presentation are an important element
of any teleoperation system. In this session, we present new sensor technology and
display techniques for improved human operator performance in teleoperation.

Multi-Element Tactile Feedback for Teleoperation
Christopher J.Hasser
Wright - Patterson Air Force Base

Tactile Texture Feedback for Teleoperation
Thomas L. Clarke
University of Central Florida

Multi-axis Force/Torque Sensing: Technology and Applications
Keith A. Morris
Assurance Technologies Inc.

Displaced Temperature Sensing System for use in Prosthetic Limbs, Virtual
Reality and Teleoperated Robots
Mike Zerkus
C/M Research

Spatially Varying Sensing for Telepresence
Anup Basu and Hossein Shahabi
University of Alberta, Canada

Visual Sensing of the Position of a Teleoperated Tool Head
N. Nandhakumar
University of Virginia

The Role of Supplemental Camera Views in Space Teleoperation
Robert Cohen and Dave Akin
University of Maryland

WEDNESDAY, OCTOBER 20,1993

SESSION 4: APPLICATIONS OF TELEOPERATIONS
Wednesday, Oct. 20, 9:00am - 10:30am
Development and research in new applications of teleoperation are covered in
this session. Diverse fields such as medicine, deep sea and
space exploration, nuclear material handling, and industrial
applications are to be included.

Telerobotic Operation of the Flexible Long-Reach Manipulator
Dong-Soo Kwon
Oak Ridge National Laboratory

Telerobotics for Depot Applications
M. B. Leahy
San Antonio Air Logistics Center, Kelly Air Force Base

Planning, Control and Visualization Issues in Tele-robotic Systems
Philip F. Spelt
Oak Ridge National Laboratory

Recent Developments in Teleoperation
Andrew A. Goldenberg
University of Toronto, Canada

ISAC: A Voice Activated Robotic System for the Physically Disabled
Kazuhiko Kawarnura
Vanderbilt University

SESSION 5: POTPOURRI
Wednesday, Oct. 20, 10:30am - 12Noon
Session Chair to be announced

Virtual Reality Applications
Bernard Grossman, Ph.D.
Virtual Reality, Inc.

Design of Light Weight Wall-Climbing Robot
Benham Barth
Wichita State University

Telepresence as an Educational Tool
Linda Law
Virtual Reality, Inc. (Consultant)

Telepresence and its Applications Today
Nelson A. Merritt
Virtual Reality, Inc.

Parallel Algorithms for Path Planning
Maria Gini
University of Minnesota

Fast Parallel Computation of Redundancy
Daniel Boley
University of Minnesota

Keynote Luncheon - 12:15pm - 1:45pm

SESSION 6: ENVIRONMENTAL MODELING AND VIRTUAL REALITY
Wednesday, Oct. 20, 2:00pm - 4:30pm
Communication time delay in applications with significant
distance between local and remote sites is a "classic" problem in
teleoperation. A method to "solve" the problem is to create a
model of the remote site locally. These and other issues related
to local simulation of the remote environment are discussed in
this session.

Does Slave Manipulator Need Any Autonomy?
Cezary J. Maciag
George Mason University

Unified Object Models for Multisensory Scene Simulation
N. Nandhakumar
University of Virginia

Omniview(Tm) and Telepresence: Providing Virtual Video to Compensate
for Time-delayed Video
Dan Kuban, Steve Zimmermann & Lee Martin
Telerobotics International, Inc.

Virtual Environments and Physical Law
J. Edward Colgate
Northwestern University

Calibrated and Overlaid Virtual Reality in Teleoperation
Antal K. Bejczy
Jet Propulsion Laboratory

Virtual Reality to Solve Time-Delayed Teleoperation Problems in
Space and Underwater additions.
Richard P. Paul
University of Pennsylvania

VENDOR PANEL SESSION
Wednesday, Oct. 20, 4:30 - 5:30pm
The presenters in this session will consist of the hardware
and software developers. they will discuss their product
developments and new applications.
Speakers to be announced.

-----------------------------
TUTORIALS:

1. INTRODUCTION/OVERVIEW ON VIRTUAL REALITY
Room 302, 10:00am - 1:00pm

Rory Stuart,
Member of Technical Staff, NYNEX Science and Technology, Inc.

This Tutorial will examine the history and current state of
the art of Virtual Reality, and its applications in a variety of
domains, ranging from financial visualization to design, military
to medicine to marketing. We will discuss "presence" and human
perception, the component technologies that are integrated in a
VR system, and the implications of design decisions. Virtual
Reality, Artificial Reality, Augmented Reality, and Telepresence
will be compared and contrasted.
Attendees will be pmvided with extensive bibliographies,
information on vendors, and their products, and valuable
references to the people and institutions that are pertinent to
the field. Price: $250

2. LOW COST VR FOR THE HOBBYIST
Room 304, 10:00am - 1:00 pm

Dr. Robert Suding
SAI
This talk will show the hobbyist how to build a VR system
for under $1,000, with which s/he can purchase or build VR games,
simulations and business application software for the system at
low cost. The presentation will concentrate on the most basic
elements, the low cost head mounted display, and the head mounted
display with a standard 486 clone system. Price: $250

3. VR FORCE AND TOUCH FEEDBACK AND APPLICATIONS
Room 303, 2:00pm - 5:00pm

Dr. Grigore C. Burdea
Rutgers University
Force and Touch Feedback are "the missing link" in VR
interactions. Today you can see but you can't touch!
This tutorial is structured as follows:
1. Definitions
2. Hardware
GROPE-2 Project (Univ. of North Carolina)
MIT Force Feedback Joystick
AT&T Force Feedback Joystick
Rutgers Portable Master (Rutgers University)
Iwata Master (University of Tsukuba, Japan)
Wrist Feedback Master (MEL, Japan)
JPL Master (NASA)
Teletact Glove (ARRL, UK)
GLAD Glove (Italy)
CRIIF Glove (University of Paris)
Touch arrays (Xtensory Inc).
3. Software - reviewed in depth
4. Human Factors - reviewed in depth
5. Applications
Endoscopic and laparoscopic surgery (SRI system)
Hand Rehab in VR (Rutgers University)
Teleconferencing
Military applications (Virtual mine defusing)
Space applications (NASA)
Entertainment, etc
Price: $250

4. DEVELOPING VIRTUAL REALITY FOR PUBLIC VENUES - ARCADES, MALLS, THEME
PARKS AND MUSEUMS.
Room 305, 2:00pm - 5:00pm
Dean Friedman
Dean Friedman Productions
Price $250

5. VIRTUAL REALITY & EXPERIENTIAL ADVERTISING PROGRAMS FOR END- USERS
Room 306, 2:00pm - 5:00pm
David Polinchock
CyberEvent Group
Bring your marketing message to life through "experiential
advertising" programs; utilizing VR technology in the event
market, including the development of custom worlds, increasing
traffic flow into trade booths, developing promotional tours to
reach target market.
Price $250

6. INTRODUCTION TO SPEECH AND VOICE TECHNOLOGIES
Room to be announced, 10:00am - 1:00pm
Instructor to be announced
This session provides a basic understanding of the key
elements of speech and voice technologies, plus information on
the latest products and applications in automatic speech
recognition.
Price $250

7. THE COMMERCIAL APPLICATIONS OF TELEROBOTS
Room to be announced, 10:00am - 1:00pm
William Townsend
Barrett Technologies

Telerobotics replace human dextrous functionality in either
of two cases: -Where the environment is hazardous to the human
-Where the human is hazardous to the environment.
In this tutorial, we will review examples in each of these
two classes. Examples of the first case include: nuclear
decommissioning/remediation, lifting/manipulating heavy objects,
radiation therapy, bombsquad assistante, police/security
assistance, space exploration/manufacturing exploitation, and
underwater exploration/construction/agriculture/mining/cable
laying. Examples of the second case include: clean room
fabrication, phan-naceutical production, bioengineering.
Price $250
------------------------------------------

EXHIBITORS:

* Artificial Reality Corporation
* Ascension Technology
* BioControl Systems
* Boston Computer Society
* Cal Poly Multimedia
* Cine-Med
* CyberEvent Group
* Digital Image Design
* Dean Friedman Productions
* LEEP Systems Inc.
* Lernout & Hauspie
* Liquid Image Corporation
* n - Vision
* Ixion
* Greenleaf Medical Systems
* Dimension International
* Auto Desk
* Immersion Human Interface, Inc.
* Clarity
* Bolt Beranek & Newman
* The Vivid Group
* Assurance Technologies, Inc
* Michigan State University Communications Technology Lab
* W.W. Gaertner Research Division
* NYC ACM / SIGGRAPH
* Sophistech
* Trans - Phonics Inc.
* Virtual Images
* Lightscape Graphics Software
* Straylight
* Virtual Reality Inc.
* CGSD
* SAI
* Simulation Technology
* High Techsplanations
* Barrett Technology
* International Interactive Communications Society
* VREAM, Inc.
* Polhemus
* Coryphaeus Software, Inc.
* 3D TV Corp.
* Van Nostrand Reinhold
* Telerobotics International, Inc.
* Vrontier World of Stoughton
* Dragon Systems
* Simsalabim Systems Inc.
* Corporate Communications Group
* Spectre Interactive Systems Inc
* Viewpoint
* Virtual Universe Corp.
The above list is subject to change.

For more information and registration, please contact:
SIG-Advanced Applications, Inc.
1562 First Avenue - Suite 286 - New York, New York 10028
Phone: (212) 717 - 1318 Fax: (212) 861 - 0588/89

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