is used.
The problem with the above command is that it cannot be used
efficiently in a multithreaded application. In multithreaded
application when you have nore than one thread rendering on the screen
only one thread can use the above command.
The question is how to clear a portion of the screen or more
appropriatly color buffer in multithreaded OpenGL applicatoion? Does
any body have multithreaded OpenGL class for C++? Any help will be
appreciated.
Rauf