Does anybody out there have a clue whether it is possible to reflect
(perhaps through raytrace) a volume light in Max? If yes, how???
In my model of a mirror, the volume light just shines right through
it. (the mirror _is_ able the reflect an object that I can see when I
put a camera in the spotlight used, but the volume light does not get
to the object)
In the future (hopefully somewhere before X-mas :)) ) I would like to
do this with a partly spherical mirror.
I am (not yet desperately, but close) eager for tips.
Greetings,
Jaap