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How to get back openGL code from RIB

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Raymond

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Oct 1, 2003, 3:05:57 PM10/1/03
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Hi all, does anyone know how to get back openGL code that will generate the
same model from some modeling tools, like 3D studio/ maya/ RIB? I want to
use the 3D model that I built before in my openGL code. Any convertor can do
this? Thx.
Raymond


Dmitry S. Pryadkin

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Oct 1, 2003, 5:36:24 PM10/1/03
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The easiest way is to use ASE reader. Check www.gamedev.net.


John Tsiombikas (Nuclear / the Lab)

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Oct 2, 2003, 12:10:55 AM10/2/03
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Just export the geometry data from the 3D program you are using, most
geometry file formats store some kind of vertex array and triangle
array. Then load that data into vertex/index arrays in OpenGL and use
them as you please.

-- Nuclear / the Lab --

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