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ANN: AIR 8.0 Introduces Shader-based Procedural Modeling

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Scott Iverson

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Dec 18, 2008, 2:57:19 PM12/18/08
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SiTex Graphics is pleased to announce the release of AIR 8.

Highlights of the new release include:

- Procedure shaders: generate new primitives on-demand at render time

- Instancer shaders: create new geometry based on an existing
primitive

- New 3D texture & point cloud features

- AIR Show 3.0

- Vshade 2.0

- Massive Agent Light Tool

- More efficient rendering of large point sets

- Render points as disks or oriented patches

- Render curves as tubes

- Enhanced geometry export

- Easy command line rendering of frame sequences

- New documentation and examples for Procedural primitives

More information and a free demo can be found on the SiTex Graphics
web site:

www.sitexgraphics.com

Regards,

Scott Iverson
SiTex Graphics

--
AIR - Fast, Affordable, Reliable Rendering for Windows and Linux
BakeAIR - The Shading and Lighting Baker
TweakAIR - Interactive Production Rendering

Features:
Fast Scanline Rendering - Ray Tracing - Multithreading -
Programmable Shading - Global Illumination - Motion Blur -
Depth of Field - Displacement - Subdivision Meshes - Blobbies -
Trimmed NURBs - Curves - Particles - Area Lights - Caustics -
Texture Mapping - Shadow Mapping - Automatic Meshing -
Procedural Geometry - Level of Detail - Ambient Occlusion -
RIB compatibility - Distributed Rendering with Vortex -
Image-Based Lighting - High-Dynamic Range (HDR) Input and Output -
Subsurface Scattering - Toon Rendering and Illustration -
Volume Rendering

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