Intersect it with the plane. One side of a plane is the "inside" and the
other is the "outside" for the purpose of CSG.
Which side of the plane is the "inside" isn't intuitively obvious, and
whenever I try to work it out I always end up getting it wrong. However,
since there are only two sides to choose from, you can try one and when
it turns out to be the wrong one you can inverse it.
--
Mike Williams
Gentleman of Leisure
Thanks. A quick check shows the direction the normal vector points to is the
outside half space.
Isn't that what clipped_by {} is for?
--
Lilith