Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Editable Mesh, Rotation of faces and Vertices

0 views
Skip to first unread message

Colin Goudie

unread,
Dec 9, 2002, 5:26:56 AM12/9/02
to
I have a character that is one large mesh. I have converted it to an
editable mesh and using face selection I have selected one of his arms. I
want to rotate it down to his side (ATM it is horizontal to the ground).
However, the arm rotates around a point near it's hand. How can I move the
transform gizmo to his shoulder joint. I know how to move the gizmo for the
entire body when I just want to rotate that, but when I have only a section
of the mesh selected, as with an editable mesh, I can't seem to move the
gizmo. It just unselects the selected faces (vertices).

Thanks


Conny Klasson

unread,
Dec 9, 2002, 7:34:36 AM12/9/02
to
Select faces to be rotaed.
Apply a XForm modifier on top of the Editable Mesh.
Go to "Center" sublevel of XForm.
Move the center point to the desierd rotation center.
Go to "Gizmo" sublevel and rotate around the xform's new center point.

Conny


"Colin Goudie" <go...@optusnet.com.au> skrev i meddelandet
news:3df46ff2$0$28598$afc3...@news.optusnet.com.au...

0 new messages