I am writing an application which will make heavy use of Animated Textures.
I would like a way of generating these Animated Textures seperately from the
main Scene rendering. Some of these Animated Textures may take a long time
to generate, and so I don't want to stall or stop the main Scene rendering
while this is happening.
Can anyone suggest the best way to approach this?
Can I use threads for drawing Animated Textures offscreen, and if so, how
would I then introduce the generated Animated Texture into the main Scene?
Thanks for your thoughts everyone!
Jamie Burns.
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