http://www.neilblevins.com/cg_education/cg_education.htm
http://www.neilblevins.com/
Not really a Max tutorial site, more information on the theory of doing
this in 3D applications (like Max).
Martin
Here are some "Photoshop" tutorials I have learned from...:
http://bobcatred.deviantart.com/art/Shiny-Gold-Tutorial-28889984
http://www.mrdelicious.net/NFC/vincent/vangoghs/gold.htm
http://www.pixeladdiction.com/bb/articles.php?action=viewarticle&artid=46&page=1
http://home.zonnet.nl/epragt/tutorials/photoshop/text/goldtext2/index.jsp.htm
--
"Granny"
Old N Slow N Prefer Quick N Easy
Hi,
Maybe you can look at some of my procedural textures. This one:
http://www.filterforge.com/filters/5412.html
in particular may do what you are looking for. This uses surface maps
and an HDRI lighting environment to modify the texture's surface
characteristics. The surface texture can be controlled by the user to
mirror smooth to a brushed finish. If you need it to be modified in
some way leave a comment in the comment section and I will see what I
can do.
The plug-in required for generating these texture has a free trial.
Good luck,
Ron
3D Studio Max how to do different metal surfaces:
http://www.3dtotal.com/ffa/tutorials/max/metal_surfaces/lotsmetal.asp
DaOldFart
you need to use gradient overlay layer
or a style
you can download many free metallic gradients and styles form Adobe Studio
Exchange
if you don't like them exactly as they are you can tweak them by modifying
the effects layers
> I made a vector shape in Adobe Illustrator and I want to fill it with
> a shiny gold surface. I want that to look like just a featureless,
> shiny gold metal surface or to have a satin gold finish. I don't want
> a rough texture. I also want the same thing in silver metal. I tried
> looking in google images and a few texture collections for such a
> tiled texture image of these things but I couldn't find one.
Instead of looking for textures, look at images and see how real life makes
something look gold. Learn to look at things and then YOU can make your
images seem life-like. All you are doing now is looking to find how someone
else has done it. That is cheating.
Mike
Site at: http://www.artistmike.com
=========================================================
Certificate Design at: http://www.artistmike.com/CertificateDesigns/1.html
Logos at: http://www.artistmike.com/NewLogos2002/Logos2002.08a.html
AdSense PodCast at: http://www.artistmike.com/AdSensePodCast/1.html
=========================================================
http://www.artistmike.com/NewLogos2002/Alex.01.jpg
-logo, or is it a photo? If you composited a photo, should I think you
are a cheater?
Brgds,
Ron
http://graphics.uni-konstanz.de/~luft/ivy_generator/
Martin
Neat indeed! I have seen this kind of thing before with procedurals
but not this good.
Some of the renderings are excellent.
http://graphics.uni-konstanz.de/~luft/ivy_generator/images/Nicolas_Wirrmann_01.jpg
Thanks for the link.
My point was that unless the client had been led to expect otherwise
that it would be completely cool to use photos or procedural textures
in place of a hand painted images. Who has time, really, to paint
everything by hand?
Brgds,
Ron
>
> should I think ...
>
> Brgds,
> Ron
>
You are free to think anything you wish, I have no control over what YOU
think. You don't need my permission to think. Did you forget?
> Imo, it's only cheating if the work is misrepresented to the client.
You are free to think cheating is whatever you wish. I know what I consider
it to be.
> Did you hand paint the honey suckle in this-
> http://www.artistmike.com/NewLogos2002/Alex.01.jpg
Chuckle. Are you really that puzzled?
":^)
> -logo, or is it a photo? If you composited a photo
Can't believe what you see anymore, can you.
":^)
Hey Ron,
I don't do what I do 'professionally' (well, I do CAD work
professionally...), but I suspect that most clients are just going to be
interested in the final finished product and less how it was made.
"Who has time to paint everything by hand?", IMO (subjective I know),
learning techniques to create your own content can actually save you a
lot of time. I see it sort of along the lines of the old parable of
teaching a man to fish....
Once someone has learned how to make use of the procedural materials in
whatever 3D graphics program they are using or how to custom paint
things in Photoshop or make blends / gradients / styles in Illustrator -
it will save time spent trying to hunt down something that someone else
might have made.
Take a look at some of the material tutorials here,
http://www.neilblevins.com/cg_education/cg_education.htm
And FWIW, a somewhat new magazine that I've been subscribing to and
would recommend to people doing either 2D or 3D art work. UK mag, but it
can be found in most big-chain book stores here in the US. Excellent
Photoshop tutorials as well as ones for hand drawing techniques and 3D
applications.
Martin
thanks>>>cool program
new toys<>>> fun!