Blinkie: http://tutorials.krixtyn.com/Web/Blinkies/
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Krixtyn
Home Page: http://krixtyn.com/
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> Blinkie: http://tutorials.krixtyn.com/Web/Blinkies/
Krixtyn,
Small world! Was just on your site and saw that. I was just doing your
Watercolor tutorial. I really like the effect!
Thanks!
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Chris -- -- -- -- -- <@
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<http://www.site4youreyes.com>
"A smile is a curve that sets a lot of things straight."
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Krixtyn
Home Page: http://krixtyn.com/
Rebel Artist Profile: http://rebelartist.krixtyn.com/
"Chris Davidson" <davidson...@REMOVEcox.net> wrote:
> Small world! Was just on your site and saw that. I was just doing your
> Watercolor tutorial. I really like the effect!
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> Thanks! :) glad you enjoyed my tutorials.
Krixtyn,
I was enjoying another one, and I have a question on this:
"Smoothing Rough Edges
The hard part is over. Next we just smooth out the rough edges. Select all,
float, defloat, invert the selection. Modify the selection by feathering it
2 pixels. This should give you a selected background with part of the
outside edges of the object selected. Now you might want to hide the
selection marquee (Selections menu: Hide Marquee) so you can see what you're
doing. Hit the Delete key a couple times, until you get the smoothness you
want without loosing too much detail. Deselect and save your work! "
Can you explain more about using the Delete key to smooth? I thought once
something was deleted, that was it. How does hitting it a second time do
more smoothing?
In the feather region, stuff is partly selected. When you
press Delete it gets partly deleted and, of course, remains
selected. When you press Delete again, part of what is left
is deleted, and so on. Imagine something is half selected.
After the first delete half of it is gone; after the second
delete 3/4 is gone; after the third 7/8 and so on.
> --
> Chris -- -- -- -- -- <@
> <http://www.davidsonelectric.com>
> <http://www.site4youreyes.com>
> "A smile is a curve that sets a lot of things straight."
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Kris Zaklika Jasc Software, Inc. The
Product Ideas: id...@jasc.com Power
Customer Service: customer...@jasc.com To
Technical Support: tec...@jasc.com Create
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> I was enjoying another one, and I have a question on this:
Might have helped to put ATTN: Krixtyn in the subject line along with what
tutorial. :) This isn't the blinkies tutorial you're talking about and I
don't know what tutorial it is from.
> "Smoothing Rough Edges
> The hard part is over. Next we just smooth out the rough edges. Select
all,
> float, defloat, invert the selection. Modify the selection by feathering
it
> 2 pixels. This should give you a selected background with part of the
> outside edges of the object selected. Now you might want to hide the
> selection marquee (Selections menu: Hide Marquee) so you can see what
you're
> doing. Hit the Delete key a couple times, until you get the smoothness you
> want without loosing too much detail. Deselect and save your work! "
> Can you explain more about using the Delete key to smooth? I thought once
> something was deleted, that was it. How does hitting it a second time do
> more smoothing?
Ok, if you take a look at the paragraph again, you'll noticed that you
selected everything and float. This selected JUST the object on a new
temporary layer. To put it back on the original layer again, with the object
still selected, you defloat.
Now you have just the object selected on the it's original layer. If you hit
the delete key now, yes, you would erase your object! But wait...
Next you INVERT the selection. When you go to Selections-Invert, PSP will
deselect the object and select the background around it. So now you would
have the BACKGROUND selected, but NOT the object. So if you hit the delete
key now? The object isn't deleted. In fact, NOTHING happens.
Next you Selections-Modify-Feather by 2 pixels. What this does, is expand
the selection 2 pixels into the object, but with a graduating opacity. Some
of the object is selected now. But if you finally hit the delete key, only a
bit of the 2 pixels would be sorta blended into the background. It will
reduce the opacity from low to high 2 pixels into the object, smoothing the
edges. The more you hit the delete key, the more it lowers the opacity
(until finally, some of it "drops off" or is erased entirely).
The best way to fully understand how this works is to try it and watch the
edges each time you hit the Delete key. This is why it's a good idea to go
to Selections-hide Marquee so you can see the edges and not the marching
ants. Another thing you might want to do is zoom in to see how this works.
It kind of anti-aliases the edges.
Hope this helps. :)
--
Krixtyn
Home Page: http://krixtyn.com/
Rebel Artist Profile: http://rebelartist.krixtyn.com/
---
> In the feather region, stuff is partly selected. When you
> press Delete it gets partly deleted and, of course, remains
> selected. When you press Delete again, part of what is left
> is deleted, and so on. Imagine something is half selected.
> After the first delete half of it is gone; after the second
> delete 3/4 is gone; after the third 7/8 and so on.
Kris,
I love your logical math approach to graphics...makes it so much easier to
remember! I tried it with an UNantialiased circle zoomed way in, and could
see with each deletion, the edges appeared to become more antialiased. I
never would have guessed that.
> Select all,
> > float, defloat, invert the selection.
Here's another part I forgot to ask about. Wouldn't Floating, then
Defloating, leave you right back where you started from? I've never quite
understood the purpose of Floating something.
> Might have helped to put ATTN: Krixtyn in the subject line along with what
> tutorial. :) This isn't the blinkies tutorial you're talking about and I
> don't know what tutorial it is from.
Krixtyn,
Oops, I meant to say it was from the "Cleaning Photos" tutorial.
> The best way to fully understand how this works is to try it and watch the
> edges each time you hit the Delete key. This is why it's a good idea to go
> to Selections-hide Marquee so you can see the edges and not the marching
> ants. Another thing you might want to do is zoom in to see how this works.
> It kind of anti-aliases the edges.
Exactly what I did! It wasn't that noticeable without zooming in really
close.
Looking forward to some of your other tutorials!
Thanks!
When you float a selection, a copy gets left behind.
Example: Open any image. Make a selection with either
the Selection or the Freehand tool. Drag the selection
(which hasn't been floated yet) to one side. If the
selection was on a background layer, you'll see the
background color where the selection was. If the
selection is on a regular layer, you'll see what
ever happens to be under where the selection was.
Press Ctrl+Z to undo (put the selection back where
it was.) Selections> Float. Move the selection again.
Bob
> When you float a selection, a copy gets left behind.
Bob,
Ok, by actually doing it in PSP, I see what you mean. Those were great
examples.....now I see its purpose.
But, I still don't see what Floating, then Defloating, with no actions
inbetween will do?
I did this in my tutorial because it was an easier way to select just the
object, rather than using a magic wand to select the outside, but you could
have done that too. Just a matter of preference. Sometimes it does matter if
there's too many "holes" in the image where background shows through - it's
a sure-fire way to make sure just the object and NONE of the background (on
a transparent layer that is) is selected.
--
Krixtyn
Home Page: http://krixtyn.com/
Rebel Artist Profile: http://rebelartist.krixtyn.com/
---
>[....] Sometimes it does matter if
> there's too many "holes" in the image where background shows through -
it's
> a sure-fire way to make sure just the object and NONE of the background
(on
> a transparent layer that is) is selected.
Krixtyn,
I just tried it, and it works! Neat trick! Very useful tutorial......that
smoothing with the Delete key is a technique I'll make use of, too.
Thanks!!