TIA
There is one book called "The Human Figure in Motion" by Eadweard Muybridge.
It has lots of picture-series about moving humans. This might help a bit.
Else go into the arts-section of any good bookstore and look for books about
nude-painting ("Akt-Zeichnen" in german), they show you each bone and muscle
in great detail.
I hope this helps, have fun,
Thomas
Simon Foster
"bodegabay" <skanky...@aol.combodegaba> wrote in message
news:20010406073747...@ng-mb1.aol.com...
;-)
--
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Patrick Ward
Artist, Particle Systems,
Views expressed are my own and do not reflect those of my employers.
www.particle-systems.com
http://homepage.dtn.ntl.com/patrick.ward (old)
Pa...@particle-systems.com
zogthe...@hotmail.com
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"Simon Foster" <si...@imageer.force9.co.uk> wrote in message news:gHiz6.23927$I5.39478@stones...
Seriously though, if you want to get hold of pictures of human anatomy and
muscle structures etc, a way of doing it for free without getting beaten up
is to look on the web. Personally, I haven't looked for this sort of thing
(honest) but I will eat my hat if you can't find shedloads of stuff to do
with body building and the human body.
Luck
Geoff
"Paddy" <pa...@particle-systems.com> wrote in message
news:LIiz6.7579$BA3.2...@monolith.news.easynet.net...
Another one to check out would be Dynamic Anatomy by Burne Hogarth. Some
people don't like his stuff, but it is worth a look $18.95 cover price.
Good Luck =]
--Chris
:::
f u s e 9 m e d i a
http://fuse9.com
"bodegabay" <skanky...@aol.combodegaba> wrote in message
news:20010406073747...@ng-mb1.aol.com...
Glenn
Simon Foster <si...@imageer.force9.co.uk> wrote in message
news:gHiz6.23927$I5.39478@stones...
Do a search for the Loomis Project. I've not got an address but it may help.
Will
bodegabay <skanky...@aol.combodegaba> wrote in message
news:20010406073747...@ng-mb1.aol.com...
I was just saying:
Another great one is 'Atlas of Human Anatomy for the Artist' by Peck.
Cheers,
jd
"Will" <wera...@yahoo.com> wrote in message
news:9akp7u$8j3$1...@merrimack.Dartmouth.EDU...
>can anyone recommend a book with nice both simple and complex diagrams/
>pictures etc of the human body - where the muscles are, where bones pop out
>etc..
Jack Hamm's _Drawing the Head and Figure._ Very handy.
--
Athanasia Steele
airaz...@mail.com.clip
http://azurite.betterbox.net/
Remove '.clip' from address to send email.
There are a truck load of these things. For me the skin-ripped-off-fiber-
exposed (and named) ills. and scanner combo has produced quality levels
way above the usual "good" hu-mans I seen elsewhere.
Here's some refs. I got off amazon:
http://www.amazon.com/exec/obidos/ASIN/0789461110/ref=pd_sbs_b_1/102-2019581-6893722
Not really human but same idea:
http://www.amazon.com/exec/obidos/ASIN/1879431173/ref=sim_books/102-2019581-6893722
http://www.amazon.com/exec/obidos/ASIN/0789402394/ref=sim_books/102-2019581-6893722
I can't seem to find the one I'm using right now and the Amazon search
didn't turn it up either but the ones listed here are very similar.
Anyway, the one I have is side, front, and back views of almost every
muscle (and whole man & woman) with the epidermal layers removed.
Anatomy of the Human Body
Henry Gray
"The Bartleby.com edition of Gray's Anatomy of the Human Body features 1,247
vibrant engravings-many in color-from the classic 1918 publication, as well
as a subject index with 13,000 entries ranging from the Antrum of Highmore
to the Zonule of Zinn"
very good reference site
bodegabay <skanky...@aol.combodegaba> wrote in message
news:20010406073747...@ng-mb1.aol.com...
quality book with great images and hardback too
"bodegabay" <skanky...@aol.combodegaba> wrote in message
news:20010406073747...@ng-mb1.aol.com...
> There are a truck load of these things. For me the skin-ripped-off-fiber-
> exposed (and named) ills. and scanner combo has produced quality levels
> way above the usual "good" hu-mans I seen elsewhere.
>
How is this level of detail utilized when modeling? Seriously: I've never had to model characters, and
would really like to know. Thanks.
Sure no prob.
Once scanned I use the maps both in the BG while modeling and as
fitted color maps in layout & modeler.
For modeling it really helps me to get the muscle tone just so.
Seeing how the muscles wrap around each other I can define (or not)
the mesh with the apropriate lumps, bumps, and curves to get a little
extra definition over the usual techniques. Think of the tummy muscels
that have become pretty much a standard ever since Motion Man v1.0
In layout I use the maps for both tortion points (motion incurring
bone placement) and I can see right where to place bones that jiggle
the meat for that extra level of motion detail that causes one to
believe they are viewing a live subject in a real world environment.
After the modeling and motions are complete I can use the same maps
and go in and apply them (modified) as a bump map. Obviously it's
different for each char. type; If the specs call for a maniac on
steroids apply where ever you see skin. Even the face especailly
around the lower jaws and neck. If it's a 40 year old animater
who sits at his desk most of the day O ;-) then maybe not at
all or env. them in just around the neck to show stress or extream
anger. Like if the scene had him reading one of Arts threads hehe...
If the mesh is super fine the same thing can be done with the
displacement channel with some mods to the BMs.
For me the ADDITION of these muscle maps have made a huge difference
in not only how I construct a char. but the level of realism possible.
At school I even make my students learn the names of some of the major
muscles and regions. In japanese of coarse. B-)