(This, especially, looks promising from that page:
2009-11-24 06:59:25 (http://www.gimp.org/tutorials/Image_Pipes/)
There is a .tub loader plugin in GIMP that you can use to load .tub
files you find on the net. Then you can turn around and save these
files as a .gih file.)
I haven't tried this tutorial yet, but glad that there may be a way to
not lose all the hard work we put into creating or even just finding
and dl PSP tubes throughout the years.
Also, will first try to find this .TUB loader. So far, no success but
I'l have to manually go through the pages in the plugins repository:
http://registry.gimp.org/list_content
Anyway, o.Once I start doing the conversion, I'll report back here to
let other PSP->GIMP users know how well it goes (or not, as the case
may be <g>). Naturally, I'm keeping my fingers crossed, big-time!
<g>
:oD
Until I find that GIMP TUB loader plugin, which seems elusive at this
point, found reference to a utility that will convert TUBs to PNGs,
which gives you a file format GIMP can handle, which actually would be
handy for non-PSP users who find an appealing TUB they'd like to
perhaps use but who can't find the TUB loader plugin either <g>:
http://www.teas2dine4.com/hugbees/tubes2pngs.html
The PSP TUB to PNG utility can actually be found at Mediachance:
http://www.mediachance.com/pbrush/tips/tip2.html
Cheers. :oD
>... http://www.gimp.org/tutorials/Image_Pipes/ (based on this:
A bit more found here:
http://graphicssoft.about.com/od/glossary/f/picturetubes.htm
Yup, we PSP users who got used to tubes will have a hard time letting
that go! I personally have all my art sig files in this format, a
common way to stamp your files in PSP, simply because of the ease of
use and the easy scalability, etc.
Yoohoo that there's a way to convert these for use in GIMP, as pipes
seem to be a new GIMP feature. I'll see how all that goes. <g>
> Until I find that GIMP TUB loader plugin, which seems elusive at this
> point, found reference to a utility that will convert TUBs to PNGs,
> which gives you a file format GIMP can handle, which actually would be
> handy for non-PSP users who find an appealing TUB they'd like to
> perhaps use but who can't find the TUB loader plugin either <g>:
> http://www.teas2dine4.com/hugbees/tubes2pngs.html
I've just downloaded a .tub and it opened straight up with gimp 2.6.7 no
plugins or anything else required.
Not that I know what you might do with these things, or that I really care.
--
sid
RLU 300284
2010
That's okay. As long as we - previous PSP users - can, that's all
that matters.
Thanks for the tip. I'm going to check it out since it isn't the
ability to open tubes that counts, it's if GIMP can use them _as_
tubes, which is where their power lies. If these pipes don't do the
same thing, which never occurred to me, then I'll have to keep PSP as
a standby.
Thanks.
>... http://www.gimp.org/tutorials/Image_Pipes/ (based on this:
>http://adrian.gimp.org/gimppipe/)
>
>
>(This, especially, looks promising from that page:
>2009-11-24 06:59:25 (http://www.gimp.org/tutorials/Image_Pipes/)
>There is a .tub loader plugin in GIMP that you can use to load .tub
>files you find on the net. Then you can turn around and save these
>files as a .gih file.)
>
>
>I haven't tried this tutorial yet, but glad that there may be a way to
>not lose all the hard work we put into creating or even just finding
>and dl PSP tubes throughout the years.
>
>Also, will first try to find this .TUB loader. So far, no success but
>I'l have to manually go through the pages in the plugins repository:
>http://registry.gimp.org/list_content
>
>Anyway, once I start doing the conversion, I'll report back here to
>let other PSP->GIMP users know how well it goes (or not, as the case
>may be <g>). Naturally, I'm keeping my fingers crossed, big-time!
><g>
>
> :oD
Alternatively, the same pipes tutorial can also be found here:
http://adrian.gimp.org/gimppipe/
>RodMcKay wrote:
>
>> Until I find that GIMP TUB loader plugin, which seems elusive at this
>> point, found reference to a utility that will convert TUBs to PNGs,
>> which gives you a file format GIMP can handle, which actually would be
>> handy for non-PSP users who find an appealing TUB they'd like to
>> perhaps use but who can't find the TUB loader plugin either <g>:
>> http://www.teas2dine4.com/hugbees/tubes2pngs.html
>
>I've just downloaded a .tub and it opened straight up with gimp 2.6.7 no
>plugins or anything else required.
[snip]
Hmmm, glitch. 2.6.7 GIMP can open up very few of my tubes created
with PSP 9). Will have to look into this some more. For other
PSP->GIMP users, I'll report back when (if) I find a solution.
This tutorial is a bit dated so best read it in conjunction with
<http://docs.gimp.org/en/gimp-using-animated-brushes.html>
The MediaChance extraction utility "tube_ex.zip" seems to have vanished
from their site but I have a copy from some years ago. The utility goes
back to November 2000 from the date stamp and works with mixed results.
Some of the .tub files only show one layer - that can't be correct.
I have re-zipped it and as well as the original files have included;
The unpacked (installed) setup.exe - it does work under wine for linux
users
An example .tub file converted to a gimp .gih brush.
http://rapidshare.com/files/311978731/tube_ex_nov09.zip (about 3 MB)
Do you have a name for the .tub loader?. Unlikely but I might have it in
my archives, but I do need a name for the search.
--
rich
>On Wed, 25 Nov 2009 03:54:26 -0500, RodMcKay wrote:
>
>> On Tue, 24 Nov 2009 07:09:04 -0500, RodMcKay <NoJun...@No.com> wrote:
>>
>>>... http://www.gimp.org/tutorials/Image_Pipes/ (based on this:
>>>http://adrian.gimp.org/gimppipe/)
>>>
>>>
>>>(This, especially, looks promising from that page: 2009-11-24 06:59:25
>>>(http://www.gimp.org/tutorials/Image_Pipes/) There is a .tub loader
>>>plugin in GIMP that you can use to load .tub files you find on the net.
>>>Then you can turn around and save these files as a .gih file.)
>>>
>>>
>>>I haven't tried this tutorial yet, but glad that there may be a way to
>>>not lose all the hard work we put into creating or even just finding and
>>>dl PSP tubes throughout the years.
>>>
>>>Also, will first try to find this .TUB loader. So far, no success but
>>>I'l have to manually go through the pages in the plugins repository:
>>>http://registry.gimp.org/list_content
>>>
>>>Anyway, once I start doing the conversion, I'll report back here to let
>>>other PSP->GIMP users know how well it goes (or not, as the case may be
>>><g>). Naturally, I'm keeping my fingers crossed, big-time! <g>
>>>
>>> :oD
>>
>> Alternatively, the same pipes tutorial can also be found here:
>> http://adrian.gimp.org/gimppipe/
>
>This tutorial is a bit dated so best read it in conjunction with
><http://docs.gimp.org/en/gimp-using-animated-brushes.html>
Yes, it seemed to be. But it's a good thing if GIMP can be made to
handle tubes.
>The MediaChance extraction utility "tube_ex.zip" seems to have vanished
>from their site but I have a copy from some years ago. The utility goes
>back to November 2000 from the date stamp and works with mixed results.
>Some of the .tub files only show one layer - that can't be correct.
>
>I have re-zipped it and as well as the original files have included;
>The unpacked (installed) setup.exe - it does work under wine for linux
>users
>An example .tub file converted to a gimp .gih brush.
>
>http://rapidshare.com/files/311978731/tube_ex_nov09.zip (about 3 MB)
>
>Do you have a name for the .tub loader?. Unlikely but I might have it in
>my archives, but I do need a name for the search.
Good to check out. Thanks.
I did find a bit more information. I've not yet been able to create a
pipe in GIMP of a converted tub, but at least the conversion does seem
possible.
There is a workaround. GIMP doesn't open all PSP files. I'm guessing
that it doesn't always understand the ones created with later versions
of PSP. But the easiest way is just to open files it can't handle and
re-save them as Photoshop files. So far, all the ones I've tried that
failed to open, they do if converted. I will next pay attention to
how well the translation goes, if multilayers and saved selections
survive. Probably best if I just create something that has a bunch of
different elements and see how well they save over to GIMP.
Thanks. :oD