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auxSolidSphere - Builder 6 problem

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Michal

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Apr 26, 2003, 4:54:31 PM4/26/03
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Hi.
I've got one problem [in Borland C++ Builder 6 Trial]:
when I use auxSolidSphere function I got only dotted circle.
There is about 10-15 dots placed round.
May this problem be connected with glaux library ?.
I've made glaux.lib from glaux.dll using implib tool.
Compilation and Linking is wihout any errors.

Regards.

Greg Chien

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Apr 29, 2003, 11:44:20 AM4/29/03
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"Michal" <5...@impreza.neostrada.pl> wrote

Try to download the bug fixed version of GLAUX by Richard Wright:
http://starstonesoftware.com/OpenGL/download.htm#item5

It will save you a lot of time trying to figure out what went wrong.

--
Best Regards,
Greg Chien
e-mail: remove n.o.S.p.a.m.
http://protodesign-inc.com


Andrew F. Vesper

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Apr 29, 2003, 10:08:54 PM4/29/03
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> "Michal" <5...@impreza.neostrada.pl> wrote
>
>
>>I've got one problem [in Borland C++ Builder 6 Trial]:
>>when I use auxSolidSphere function I got only dotted circle.
>>There is about 10-15 dots placed round.
>>May this problem be connected with glaux library ?.
>>I've made glaux.lib from glaux.dll using implib tool.
>>Compilation and Linking is wihout any errors.

I'm shocked that nobody has yet said that the aux
library is old, buggy, and shouldn't be used.

Use glut if you need a simple platform-independent
interface to the windowing system.


--
Andy V (OpenGL Alpha Geek)
"In order to make progress, one must leave the door to the unknown ajar."
Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_.

OpenGL Technical FAQ: http://www.opengl.org/developers/faqs/technical.html

Michal

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May 2, 2003, 8:05:29 AM5/2/03
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I solved this problem using glEnable(GL_DEPTH_TEST) before
aux function.


Regards


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