The app is running on Win32 but may be ported to other things later on. The
library should only use calls from OpenGL, GLUT and C RTL (i.e. no Win32
API calls)
If it is not directly possible to use *.DDS files, is there some other way
to use them? For example, decompressing them, converting them into another
format (in ram only) and feeding that RAM data to OpenGL?
> I think, there's free dds loader code at developer.nvidia.com
also, the SDL_image extention that goes with SDL will load TGA files.
Havent seen one for DDS files tho.
or try DevIL which loads both tga and dds (and lots of other formats).