> but I learned that OpenGL takes too much coding. here I have to
OpenGL ist a neat and straightforward API. Very easy to learn,
too.
> read DICOM images for my application. Can any one tell me how
> to do it? Thax in advance
DICOM has absolutely nothing to do with OpenGL. But I've once
tried to write a DICOM parser (reads simple RAW images). Took me
3 months, the format is absolutely nasty. IMHO it was designed b
people without practical knowledge. It should be a streamable
format, and achieves this with a absolutely crud padding scheme.
Really I wonder how this could become the standard in medical
imaging.
--
Wolfgang Draxinger
There is more to DICOM than "image format". And there is more
to visualizing medical images than you might imagine. You can find
a few packages that are written for medical image analysis and
visualization. Here is one of them http://mipav.cit.nih.gov/ .
--
Dave Eberly
http://www.geometrictools.com
> I have to read
> DICOM images for my application. Can any one tell me how to do it?
Have a look at VTK (http://www.vtk.org/). It implements many things
you might need including a DICOM parser.
Greetings
Marko
There are a number of others, some proprietary, some public domain.
THe VTK and ITK toolkits are among the best.
--
Andy V
DICOM is a (among other things) an image file standard -- it doesn't
have anything to do with what you do with the images.
However, don't just jump in. Instead, research the field to know what is
available, and don't start coding until you need to implement something
better than what is already available. Unless this is a classroom
project or something similar...
--
Andy V