Thanks,
Michael
This is a tricky question of sorts. Really low end 3D card support less than
1 million polygons per second a high end rig while 3dfx Voodoo2 (champ for
now) supports up to 3 million polygons per second. I'd assume a middle ground
and just cut the Voodoo2 peak in half, creating a 1.5 million polygons/sec
peak rate. Sooooo.... Based on a 1.5mil assumption, I'll guide you through
math.
1,500,000 / 2 = 750,000mil polys --------->Real world performance |
taking into account AI, | Input,Sound,etc. V 750,000 / 30 = 25,000mil
visible polys ----->Assuming a target of 30fps
So really, it depends on how many polygons your character is made of what else
is going on in the active window. These figure are all based on the assumption
that the PC is top of the line. This is important as a slow CPU can be a
limiting factor when polygon budgeting. Hope this helps somewhat.
Rob Santa
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remember too that the numbers given on the boxes for those cards are forhighly
optimized triangle strips - only one new vertex for each triangle. my
experience suggests that you should take the manufacturer's claimed number and
at least halve it if you want a more reasonable estimate.
in addition, pixel fill can be a factor, though at 300 pixels high, the 25K
polygons would kill you a lot faster than the fill rate would.
scott lee (ixoye)
market advantage consulting
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Michael Neff wrote in message ...
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Robert L. Santa
Santa's Workshop
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Robert L. Santa
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