Is this correct or am I missing something?
Thanks for any advice.
Dave Speer
Boeing Information Services
dave_...@mlngw.chinalake.navy.mil
I don't know of one, but perhaps someone else has an idea.
| 1. Use glCopyPixels() with negative zoom factor to copy the image
| upside-down to another area of the frame buffer, then use
| glReadPixels() to read from there.
| 2. Use glReadPixels() directly, and then build the top-to-bottom
| image in memory as a separate processing step.
Either of the above would work. #1 probably would be fastest, if
there's space available in the framebuffer.
Allen