How can one use all these new extensions if your hardware doesn't support
them? I would like to have them in software mode at least.
V-man
--
----------------------
icq: 14134870
aol: avianRR
----------------------
remove "nospam_" to reply
"V-man" <v_me...@alcor.concordia.ca> wrote in message
news:Pine.OSF.4.21.000820...@alcor.concordia.ca...
Looks like this is a case of noone cares - lets not support it. I think if
everyone in this group sent a message, they would wake up.
Microwhatever is at least the kind of company that listens. Tell them you
are a developper, don't use swear words. Ask about the next release and
tell them "you want opengl DLL 1.2"
A call to SGI would be a good idea too. They are more qualified anyway.
I'll be doing the same.
V-man
Calling SGI isn't going to accomplish anything. We have done the
OpenGL 1.2 engineering work long since, but it's entirely Microsoft's
choice as to when they will distribute that work. So if you need this
capability, please contact Microsoft, not us.
Jon Leech
SGI
I doubt it. Hostility towards M$ has been evident in this
newsgroup for a long time. It hasn't changed a thing.
Drone developers, and pointy-haired managers will
have to wake up before M$ take any notice.
>Microwhatever is at least the kind of company that listens.
No, they arn't. They're the kind of company that use the
word "innovation" for rubbish technology.
Microsoft doesn't want OpenGL, not on their consumer OS's
at least. This isn't just jump-on-the-bandwagon Microsoft
bashing, it's BLEEDIN' OBVIOUS to anybody who's tried to
use OpenGL on Windows for any length of time.
They want OpenGL on NT because they can attract all those
yummy professional CAD programs which run on Unix workstations,
but they DON'T want it on their consumer OS's. Not if it's
going to compete with D3D.
OpenGL is just a DLL on Windows, nothing more, there's
absolutely *no* reason for it to be "Windows NT only".
OpenGL.dll was available about two years before Windows
95 (Windows NT 3.1 had it) yet it was deliberately kept
out of W95 until D3D was in widespread use.
Now we're being told that OpenGL 1.2 will be available
for Windows 2000 sometime in the "future" - presumably
after the next release of D3D is available for all
platforms.
At this point I expect Microsoft will give us the "choice"
of using OpenGL 1.2 on one, uncommon version of Windows or
D3D on all versions of Windows.
Freedom to choose - the Microsoft way.
> V-man wrote:
> >Microwhatever is at least the kind of company that listens.
>
Huh?
This is obviously some strange new usage of the word "listen"
that I was previously unaware of.
Developers have been demanding OpenGL support for years. When
was the famous Carmack letter? 1995? 1996? Something like
that. Microsoft's reply to John was something like "yeah, but
just wait for the next release of D3D...it'll knock you out".
I've also seen the UK's leading PC games magazine (PC Format)
publish an open letter to Microsoft saying they should just
dump D3D and support OpenGL. They never even got a reply.
If that's what they think of John Carmack and the computer
industry in general then how much influence do you think the
average Joe will have?
Please tell us...
--
<\___/>
/ O O \
\_____/ FTB.
"Innovation?" Nope.
"Monopolistic behaviour?" You betcha.
It works great.... I have Opengl version 1.2 on my system,
but it's not wide spread yet..... There was a rumour
that the millinium edition searches for the opengl dll on the
users system, and if it is different ( like version 1.2 ), windows
will replace it with opengl version 1.1.....
My library fixes that, by using a different named opengl.....
First it will check the version number of opengl32.dll, if it's
version 1.1, it'll check for a different file, and load that file
if it exists..... If it dosn't exist, then it'll use opengl 1.1.....
The beuty with this, is that you can ship your own opengl version
and everything will work fine on your computer....
Yeah i know, microsoft hates my guts...... not yet, but they will
soon.......... And i have a brand new opengl windows toolkit,
which will ship with opengl 1.2......
So what's the URL or how soon can I get it?
V-man
On Wed, 23 Aug 2000, Troy Moresco wrote:
> I have a library wich uses both opengl 1.1 and opengl 1.2,
> The opengl can be called whatever........ My library loads
> the dll at runtime, and resolves all the function calls, and gets
> thier function addresses too.....
>
> It works great.... I have Opengl version 1.2 on my system,
> but it's not wide spread yet..... There was a rumour
> that the millinium edition searches for the opengl dll on the
> users system, and if it is different ( like version 1.2 ), windows
> will replace it with opengl version 1.1.....
<snip>
I've read an old article as to how the 3D business started on the PC and
how MS took your (SGI's) sample implementation to make a MS-DLL with no
optimization at all. Later on, when they acquired someone's 3D engine,
changing it to make DirectX version 1 and optimizing it, it was much
faster than OGL.
SGI decided to finally do what MS should of done since day one and
optimized it themselves.
But to be realistic, MS doesn't want OGL and I'm very sure 1.1 is where it
STOPS on MS's platforms and people won't like it when they are required to
buy the latest hardware to have an extension.
I don't know, but can't these card makers return a software version of
their BRAND NEW extensions so that you can plug it into the generic DLL
and just put it up on the web, calling it version 1.21 beta 2.45 and so
on.
I'd do it if I had the code. I don't even have the code for glu32.dll
V-man
--
Anti-spam: Replace nospam with blueyonder to reply