Ash
"Benoit LAFFITTE" <blaf...@free.fr> wrote in message
news:Ymco6.385$h36.1...@nnrp4.proxad.net...
Benoit LAFFITTE a écrit :
Hi... i 'll use english instead of french (really strong french
interrest for blender). Actually NaN (the blender's creators) don't talk
about the blender file format cause he change all the time (i think it
is just a kind of dump of the blender memory).
Nevertheless on the blender discussion board someone give an aproximated
structure which allow him to read 95 % of the blender's files.
I have the same kind of project :) and instead of using blender internal
format i wrote an exporter based on python programming language included
in Blender.
I allow export of:
Point - Faces - Normal - Uv texture coordonates - object matrix (the
object position in world space) - Colored face (buggy)...
But you can find in the 'python' folder some Jan(the author of the api)
scripts to export and import....
The biggesst problem is today 2.11 version, a new api have been
released which don't covers all the blender functions like:
Mesh anim.
Use of vertex-painting + UV texture.
Bezier export (quit good for smooth camera path...)
Particuls access...
but maybe in the next released ...