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using blender files

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Benoit LAFFITTE

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Mar 3, 2001, 3:21:12 PM3/3/01
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i want to know how to use blender files in a C or C++ program to
animate it with openGL
i need the structure of these kind of files
please help !!!

Blaf...@free.fr


Asshen Shugar

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Mar 3, 2001, 6:26:11 PM3/3/01
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Isn't that included with the latest release of Blender ?
There is some kind of game engine included, so there should be a way
included to load the models, no ?
(I'm not sure of this)
latest version: http://www.blender.nl

Ash

"Benoit LAFFITTE" <blaf...@free.fr> wrote in message
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Benoit LAFFITTE

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Mar 4, 2001, 7:32:17 AM3/4/01
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thats true but i want to make a stand alone game
and i've not found any documentation about it
on blender site
I've the 2.11 version (the latest), and you must run the game under blender
and you can't do a network game with blender ...
thank for you help, but it isn't a good solution for my problem
someone else have an idea ?
"Asshen Shugar" <valhe...@hotmail.com> a écrit dans le message news:
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marchal

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Mar 14, 2001, 4:00:05 AM3/14/01
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Benoit LAFFITTE a écrit :

Hi... i 'll use english instead of french (really strong french
interrest for blender). Actually NaN (the blender's creators) don't talk
about the blender file format cause he change all the time (i think it
is just a kind of dump of the blender memory).
Nevertheless on the blender discussion board someone give an aproximated
structure which allow him to read 95 % of the blender's files.

I have the same kind of project :) and instead of using blender internal
format i wrote an exporter based on python programming language included
in Blender.
I allow export of:
Point - Faces - Normal - Uv texture coordonates - object matrix (the
object position in world space) - Colored face (buggy)...

But you can find in the 'python' folder some Jan(the author of the api)
scripts to export and import....

The biggesst problem is today 2.11 version, a new api have been
released which don't covers all the blender functions like:
Mesh anim.
Use of vertex-painting + UV texture.
Bezier export (quit good for smooth camera path...)
Particuls access...
but maybe in the next released ...


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