thanks
Dan
That's not OpenGL, that's Windows.
> I was wondering if there is a special .h file that needs to be
> included on a Mac to make this data structure work.
>
Umm, yes, "windows.h" but I doubt you'll get it for
Macintosh.
At the risk of being smitten by a thunderbolt from
above, here's the definition:
typedef struct tagBITMAPFILEHEADER { // bmfh
WORD bfType;
DWORD bfSize;
WORD bfReserved1;
WORD bfReserved2;
DWORD bfOffBits;
} BITMAPFILEHEADER;
--
<\___/>
/ O O \
\_____/ FTB.
Philip Mainwaring