I'm wondering if there are any external programs, with source, that
optimize geometry. Here's why: I'm generating several terrain files. Each
terrain file is a 33x33 point array (for 32x32 polygons). Most of the
elevations (z) associated with each point are close (I would say the
deviation is +/- 5 meters). I would like to combine triangles so that I can
cut down the number of polygons in each terrain file. Is there code out
there that does this? I've looked through the graphics gems books, and
other computer graphics books, but I couldn't find any good examples.
I know that TrueSpace, and 3D Studio have object optimizers... I guess
I'm looking for something similar.
Thanks for the help!
Mark Schunder
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Mark Schunder Research Engineer
e-mail: schu...@cybernet.com http://www.cybernet.com
Cybernet Systems Corporation
Phone: (313) 668 2567 Fax: (313) 668 8780
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