Another short question: Where can I find a good 'free' dos based
compiler?
Thnx,
Jason
Jason Speers <jsp...@open.uoguelph.ca> wrote in article
<38175730...@open.uoguelph.ca>...
Jason
David wrote:
--
Jason Speers
Office of Open Learning
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I wouldn't know, not having read it, but the useful parts would be starting
from vectors and matrices and covering the algorithms involved. Portals,
your favourite space partition tree, that sort of thing. I'd be surprised if
it covers anything about curved surfaces :-)
> I know "DOS is DEAD!" is pretty
>much proclaimed everywhere now, but apparently the book covers alot of
>low-level hardware-interfacing type things that would still be usefull
>knowledge in any environment.
They quite possibly wouldn't. Take a look at the DirectX SDK and decide that
for yourself, but there's not a lot of really low-level stuff happening
these days unless you're a driver writer.
>Another short question: Where can I find a good 'free' dos based
>compiler?
>
Go grab a copy of DJGPP. I can't remember the various URLs, but it shouldn't
be hard to track down given a couple of minutes with a search engine.
--------------------------------------------------
psy...@nthfen.demon.co.uk
'In Ankh-Morpork even the shit have a street to itself...
Truly, this is a land of opportunity' - Detritus, Men at Arms
-Tim
"Jason Speers" <jsp...@open.uoguelph.ca> wrote in message
news:38175730...@open.uoguelph.ca...
> I'm new to game development but I have a fairly good programming
> background. I just picked up a book to help me get aquainted with it,
> Black Art of 3D Game Programming (can't remember the author's name
> although he seems to be the frontrunner for game dev. books). I'm sure
> everyone has heard about it. Anyway, I realize that the book is 5 years
> old now and that the code examples are for a DOS based compiler, but
> will the book still be worth my time?? I know "DOS is DEAD!" is pretty
> much proclaimed everywhere now, but apparently the book covers alot of
> low-level hardware-interfacing type things that would still be usefull
> knowledge in any environment. As well as the basic game dev. strategies
> (like how to build a game engine, AI, etc...).
> Naturally after I purchased the book I found out he has a new book by
> the same author just released for the Win32 environment. Would it be
> worth it to get this one now too?? Does anyone know if it covers the
> 'same' basic material?
> Are there any 'better' books out there?
>
> Another short question: Where can I find a good 'free' dos based
> compiler?
>
> Thnx,
> Jason
>
>
>
I own both books by Andre La Mothe and as I can tell both are fairly
different in its content.
"Tricks of the Windows Programming Gurus" covers Windows
Programming, but no 3D ! There are two CD's that come with
the book, Microsoft VC 6.0 (a cut-down version) and one
with many examples and two cyberbooks which cover
3D material. Unfortunately many files are broken on the
example CD (parts of the cyberbooks and the archives
for the genesis3d engine), at least in my copy.
If you want 3D material, the first book has more information
although it is only the basic 3D stuff.
If you don't want to program 3D, the second book is a really
good and comprehensive source of information for general
Windows game development.
<- m@ilways ----------------------------------------->
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<---------------------------------------------------->
Jason Speers <jsp...@open.uoguelph.ca> schrieb in im Newsbeitrag:
Jason
TT
Wei-ju Wu <wei...@scim.de> wrote in message
news:7v8ovg$9cg$1...@fu-berlin.de...
they say the second volume will be released in the first or second quarter
of
2000.
<- m@ilways ----------------------------------------->
Gesellschaft fuer Supportservices mbH
Wei-ju Wu - Leiter Softwareentwicklung
Tel. (030) 21 756 626
http://www.mailways.de
<---------------------------------------------------->
Jason Speers <jsp...@open.uoguelph.ca> schrieb in im Newsbeitrag:
38184985...@open.uoguelph.ca...
Wei-ju Wu <wei...@scim.de> wrote in message
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