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b...@coolgroups.com

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Jan 23, 2008, 3:05:57 AM1/23/08
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I was just wondering roughly how many man-years go into a typical
modern computer game.

Nathan Mates

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Jan 23, 2008, 11:54:12 AM1/23/08
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In article <58820c59-d4f2-401d...@m34g2000hsf.googlegroups.com>,

<b...@coolgroups.com> wrote:
>I was just wondering roughly how many man-years go into a typical
>modern computer game.

When I started off in the professional games industry nearly 12
years ago, the development was probably 8-10 man years. (Small
company, so they ran with fewer people, etc). Now, it's probably at
least 100-150 man years, and that's not counting dedicated testers,
etc.

Nathan Mates

--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A. Heinlein

Luc The Perverse

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Jan 23, 2008, 11:15:42 AM1/23/08
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b...@coolgroups.com wrote:
> I was just wondering roughly how many man-years go into a typical
> modern computer game.
>


On the low end - I made a game last week in about 6 hours.

Mid range - On the other hand a 40 man team has been working on
Starcraft 2 for about 2 years and it is nowhere near done

High end - Take a look at the Final Fantasy series.

--
LTP

:)

thomas...@gmx.at

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Feb 10, 2008, 12:34:39 PM2/10/08
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On 23 Jan., 09:05, b...@coolgroups.com wrote:
> I was just wondering roughly how many man-years go into a typical
> modern computer game.
Just curious: Do you want to develop your own game?

Greetings Thomas Mertes

Seed7 Homepage: http://seed7.sourceforge.net
Seed7 - The extensible programming language: User defined statements
and operators, abstract data types, templates without special
syntax, OO with interfaces and multiple dispatch.

Phlip

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Feb 10, 2008, 5:31:29 PM2/10/08
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> I was just wondering roughly how many man-years go into a typical
> modern computer game.

Modern high-end games are comparable to big-studio motion pictures. >100
worker-years.

--
Phlip


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