When I started off in the professional games industry nearly 12
years ago, the development was probably 8-10 man years. (Small
company, so they ran with fewer people, etc). Now, it's probably at
least 100-150 man years, and that's not counting dedicated testers,
etc.
Nathan Mates
--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A. Heinlein
On the low end - I made a game last week in about 6 hours.
Mid range - On the other hand a 40 man team has been working on
Starcraft 2 for about 2 years and it is nowhere near done
High end - Take a look at the Final Fantasy series.
--
LTP
:)
Greetings Thomas Mertes
Seed7 Homepage: http://seed7.sourceforge.net
Seed7 - The extensible programming language: User defined statements
and operators, abstract data types, templates without special
syntax, OO with interfaces and multiple dispatch.
Modern high-end games are comparable to big-studio motion pictures. >100
worker-years.
--
Phlip