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Wasteland for the c64

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Richard Spalding

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Jun 3, 1998, 3:00:00 AM6/3/98
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I have CCS64 as an emu, and the Wasteland files are broken down as such:

wastlnd1.d64
wastlnd2.d64
wastlnd3.d64
wastlnd4.d64

I load the first .d64 and then RUN it. It chuggs away, I get the title
screen ok, and then it say "Insert side 1". No matter how I try to point
CCS64 at any of the above files, Wasteland will not recognise any of them as
'side 1".

Do I need to join any of the above files together? Is there some special
trick to using CCS64? (maybe it doesn't work on this emu?)

Can somebody PLEASE help me - coz wasteland is one cool game (and I haven't
played it since my c64 gave up the ghost some7 years ago!)


Chris Link

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Jun 3, 1998, 3:00:00 AM6/3/98
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Hi Richard,

On Wed, 3 Jun 1998 23:28:04 +1000, "Richard Spalding"
<spal...@zip.com.au> wrote:

>I load the first .d64 and then RUN it. It chuggs away, I get the title
>screen ok, and then it say "Insert side 1". No matter how I try to point
>CCS64 at any of the above files, Wasteland will not recognise any of them as
>'side 1".

This is something obviously very few have understood so far (since
this question has been posted several times throughout the last year):
The copy that is on Arnold (for example) is a CLEAN original!
Interplay simply made sure that you CANNOT play the game from the
original disks, so you had to COPY them (NO! Don't use a usual copy
program for this!). During this copying process they do not only make
an identical copy, but later change some bytes at the end of the very
last sector to indicate that this disk is a COPY (and therefore you
are allowed to play from it!). You could patch those bytes on the
original disks as well, but I admit: I AM to lazy to look them up ;-)
. But, you see: That's why a NORMAL copy program would fail, since it
wouldn't change the respective bytes, of course.

You can start this "internal Interplay" copy from the main menu (Title
screen), via "Utils" or something. Copying then disks takes a looong
time and requires a) that your emulator is able to cope with their
disk routines (especially if they are trying to format the destination
disks, which I'm not quite sure of), so C64S is PROBABLY (!) out of
the question. But since you use CCS64, you shouldn't have a problem
here. BUT...:

>Do I need to join any of the above files together? Is there some special
>trick to using CCS64? (maybe it doesn't work on this emu?)

No, it runs perfectly on CCS64. But you should have a version that's
able to save to disk! Versions below 2.0 beta can do this only if you
have registered them. So either get the current V2.0 beta from
www.computerbrains.com (Just updated yesterday!), or get the V1.09 and
register it. Well, having the V2.0 shouldn't KEEP you from
registering, either, of course ;-) !

>Can somebody PLEASE help me - coz wasteland is one cool game (and I haven't
>played it since my c64 gave up the ghost some7 years ago!)

You do know that the PC version is downloadable from several
abandonware sites, don't you?

Greets,
Chris.

Richard Spalding

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Jun 9, 1998, 3:00:00 AM6/9/98
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Chris

Thanks for the tip. After reading it I remember having to do all that disk
swapping back in the good ol' days.

I wasn't aware the PC version was available at abandonware sites. There are
only a handful I could find but none had wasteland. Oh well, them's the
breaks...unless you know of a site that does.

Cheers
Richard


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