So here's the deal. I actually have an old apple disk of Wizardry I. It
came in a box that I bought as used software, packaged with the pc/pcjr
version. I intended to play the pc version, but didn't have the right
boot drive.
The upshot: I don't know whether the previous owner played the pc or the
apple version! The apple disk I have could be pristine, or it could be
used, and of course after all these years it might have gone bad!
But I would love to get this disk transferred to .dsk format if anyone can
do so for me, so that I can play it through an emulator.
Please email a reply.
--
===============================================================
"If you think it's as good as Tolkien, Calypso
You need to read Tolkien again." cal...@clark.net
===============================================================
Seymour
How copy-protected *is* it? Could SST be used to make a .NIB outta
it?
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\| -=37th Wisest Wizard Edhel Iaur=-
To summarize what those comments are:
I'm still being told that the disks at asimov are 'played', and hence
certain special events are not available. The problem is not with the
original apple disks, which are write protected, but the scenario image
uploaded to asimov. The scenario disk that is used for play is created
from (copied from?) side two of the original apple disk. And hence, the
problem *appears* to be that the scenario disk at asimov is a played
duplicate, and not the original (and write protected) scenario disk.
Which leads to a follow-up request -- can anyone upload an original
scenario image for Wizardry I?
I still humbly welcome additional comments if my deductions continue to go
astray.
: [...] And hence, the
: problem *appears* to be that the scenario disk at asimov is a played
: duplicate, and not the original (and write protected) scenario disk.
Yes, that is correct. However, I just tried using the game (U)tilities
to (M)ake a Scenario Disk from the "played" disk. The procedure resulted
in an apparently fresh scenario copy that contained NO saved characters.
A binary comparison of the played scenario master and the newly created
scenario copy showed differences in T00,S05 and most of T1D-1E.
If the "Make Scenario Disk" routine is smart enough to zero out any
existing player characters, perhaps it also resets the special feature
flags.
BTW, what exactly are the special features that only occur during the
first play? I'm curious to see if the above did the trick!
--
----------------------------------------------------------------------------
Steve "Before you play on psychedelics, just make
lo...@netcom.com sure you're in tune first." -Helios Creed
----------------------------------------------------------------------------
I'm guessing that the special items are the things that can only be found
once; the Lord's Garb, Theif's Dagger, and the Murasama (sp?) Blade as
well as others I probably never found.
Although I distinctly remember a LONG time ago, playing it on the orignial
apple II, my party bungled a trap on the 10th level and we were teleported
to the door of Werdna's lair, and the sign said he was OUT. I've never
seen that since.
Anyone know of any other weird occurances in Wizardry I?
--
"When I was in prison I was wrapped up in all those deep
books. That Tolstoy crap. People shouldn't read that stuff."
- Mike Tyson
It's been so long I can't even remember. A wand of fireballs on level
3/4? There are certainly several, I hope someone can tell us. This is
the surest way to test the scenario disk to see if it's been played.
There was a weapon on level one also I think, like a dagger or sword. My
memory is so dim on this you wouldn't believe. I played this waaaaay back
when the game first came out, and my dad paid so much money for the game
at the computer store it is gruesome!
For me the question should be answered soon. I went down to the thrift
shop today and bought an Apple IIe, with dual drives, for 20 bucks. All I
need is a monitor, and a replacement cable to link the drives to the unit,
and I'm set. Assuming this ole fella still works.
If the computer does still work, I'll play it a bit to find a special
event, and then play the asimov version. That should settle it once and
for all.
Of course, finding a replacement cable for a dual drive unit will be hard.
It looks like it is just an ordinary serial cable linking it to the
internal host card. But bloody hell if I know.
- Calypso
>Until someone devises a "write protect switch"
>for the STM drives You will probably have to play it on a hardware ][
This triggers the memory of a hardware hack to add an external
write-protect switch to Disk ][ drives. A friend wanted to buy unnotched
disk stock and use the switch to override the lack of a notch on the disk.
Makes flippy disks with a flip and and a switch. Perhaps the interface in
STM could be made like that to keep the illusion. The actual modification
was published somewhere.
--
_-<#)-=# http://cse.unl.edu/~gberigan/War-of-the-Worlds.html
___/___
_-~_--<###) "I have nothing really against humans, but as a group they
<~c>' __--< stink. I say, kill them all." -- Quinn; War of the Worlds:
\_--=____#) The Prodigal Son
>As far as I know, long ago someone cracked the protection of
>Wizardry I (.. mad Overlord) and Wizardry II so one could use
>copya for disk duplication. The Disks must still be write protected
>to start, so STM cannot run them. Patching the check for write access
>You can start the game and come to the point where the game asks for
>the playable scenario disk - which, of course is checked for being
>writable. So there. Until someone devises a "write protect switch"
>for the STM drives You will probably have to play it on a hardware ][
You can't just lock the disk image file in Finder?
--
| / / />___________________ +==Apple // Forever==+
|___ _____ M#M#M#||___________________---__ +-37th Wisest Wizard-+
| \ \ / #M#M#M||___________________--- +- Edhel Iaur -+
| / / \_/ \>
http://www.wco.com/~3d5d1wsw/US-A2WUG/FOUNDING.MEMBERS/HOME.PAGES/EDHEL
_How To Play Wizardry_I on STM_
before playing make a copy of the startup disk image. Byte $14698
of the image should be $30(bmi). Change this to $10(bpl). This will
make the write protect check return "protected". boot the disk &
start the game. when asked to insert the scenario master, do so.
when asked to insert playable scenario disk and hit return, before
hitting return change memory location $B198 back to $30.
have fun and do not lose Your party in the
Proving Grounds of the Mad Overlord
Above addresses apply to the copy of W_I I got. Did not check out the
images on asimov yet, but it should work. Doing research on W_II now.
--
Standard disclaimer applies (anyone following advice given here does so
at her/his own risk - I speak for myself and not for my employer).
>This triggers the memory of a hardware hack to add an external
>write-protect switch to Disk ][ drives. A friend wanted to buy unnotched
>disk stock and use the switch to override the lack of a notch on the disk.
>Makes flippy disks with a flip and and a switch. Perhaps the interface in
>STM could be made like that to keep the illusion. The actual modification
>was published somewhere.
I saw it in _A+_ (or maybe it was _A+/InCider_?). A pretty simple
mod, actually. About all ya need is a switch and a dream...
A switch, a soldering iron, some wire, and a dream. You just wired the switch
in parallel with the microswitch. The microswitch was of the NC variety so
closing the switch made the drive think there was a notch.