Apple graphics aspect ratio is a slippery subject.
Because the Apple II was designed to use a CRT TV set for its display,
there are numerous design and adjustment issues that enter into the aspect
ratio.
TV sets were designed with a certain amount of overscan, so that the edges
of the raster would not be visible. This resulted in the Apple II video
using only 40 microseconds of the 52.6 us allocated to video information
and only 192 lines of the 241 (non-interlaced) lines allocated to video.
This avoidance of the raster edges was chosen to ensure that the entire
Apple video signal was visible to the user.
Further, CRT receivers and monitors have continuously adjustable height and
width controls.
The vertical size is usually easiest to adjust, though there is often
considerable interaction between the nominal vertical size (height) control
and the vertical linearity control and the vertical hold control. The
horizontal size (width) control is usually harder to access, and has
interaction with the horizontal linearity control.
The numerous compromises involved in these adjustments resulted in varying
amounts of overscan and, not infrequently, in non-circular circles on the
display.
When we transitioned to pixel-oriented LCD displays, the mapping of Apple
pixels to display pixels became an issue.
Most emulators simply map Apple pixels to some multiple of display pixels,
resulting in a fixed pixel shape (often two display pixels high for each
horizontal display pixel).
With a TV set monitor, I often approximated circles by scaling their Apple
pixel width to about 10% more than their height. I notice, however, that
AppleWin looks best with no correction factor, corresponding to "square"
virtual Apple pixels.
Ideally, for faithful graphics display, emulators would provide adjustable
scaling to allow matching to the monitor used by the designer of the
graphics, but that nicety, pervasive with CRT monitors, is rarely
available.
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-michael - NadaNet 3.1 and AppleCrate II:
http://michaeljmahon.com