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Maya to SolidWorks

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Seth Renigar

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Mar 31, 2008, 10:06:36 PM3/31/08
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I've been asked to re-model a fairly complex, swoopy part that is
currently modeled in Maya. Does anyone know if there any way to
export this model from Maya to SolidWorks, so that I won't have to
recreate everything? I was hoping for a way that I could get at least
the outer shape of the part in surfaces, and build from there.

They can provide me with the native Maya files, or .iges files. I
don't know of a way to import the native Maya files. But I know SW
will import .iges, though not very reliably. But is there anything
that the Maya gurus need to do when they export, to help it import
into SW with minimal errors?

Any help on this will be much appreciated.

Seth

ChamberPot

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Mar 31, 2008, 10:38:44 PM3/31/08
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Maya is mesh data. Think STL. Terrible to work with in SW. The best way
to do it in SW is Scan23D. RapidWorks is a better tool. It's manual
surface modeling, bud.

--
Posted via a free Usenet account from http://www.teranews.com

jon_banquer

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Mar 31, 2008, 11:17:06 PM3/31/08
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On Mar 31, 6:38 pm, ChamberPot <Daisy...@Flower.org> wrote:
> Maya is mesh data.


Wrong... yet again.

Maya is capable of producing NURBS splines and surfaces.

Jon Banquer
San Diego, CA

ChamberPot

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Mar 31, 2008, 11:56:50 PM3/31/08
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and SW is capable of producing mesh, which means SW is a mesh modeler>?
dumfukker.

get a grip fuckwad.

If he had surface data, he wouldn't need to build surface data, would
he, ball licker? Not that you know the difference. You know the
difference between a spline and a surface? How about between a spline
and a mesh? Or between a 1970 VW bus and a mesh knot?

dummass.

Daisy.

Cliff

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Apr 1, 2008, 4:25:39 AM4/1/08
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On Mon, 31 Mar 2008 23:56:50 -0400, ChamberPot <Dais...@Flower.org> wrote:

>and SW is capable of producing mesh, which means SW is a mesh modeler>?
>dumfukker.
>
>get a grip fuckwad.
>
>If he had surface data, he wouldn't need to build surface data, would
>he, ball licker? Not that you know the difference. You know the
>difference between a spline and a surface? How about between a spline
>and a mesh? Or between a 1970 VW bus and a mesh knot?
>
>dummass.
>
>Daisy.

Ask the great clueless one about kernels or NURBS or
the XML kernel.
Or even simple trig (his boss once made him charts
of a few triangles which he may have had laminated).
Always a hoot.
--
Cliff

Cliff

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Apr 1, 2008, 5:07:26 AM4/1/08
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On Mon, 31 Mar 2008 20:17:06 -0700 (PDT), jon_banquer <jon_b...@yahoo.com>
wrote:

>On Mar 31, 6:38 pm, ChamberPot <Daisy...@Flower.org> wrote:
>> Maya is mesh data.
>
>
>Wrong... yet again.
>
>Maya is capable of producing NURBS splines and surfaces.

And you are planning on translating this file how, exactly?

LOL ....

>Jon Banquer
>San Diego, CA
>
>
>
>

--
Cliff

jon_banquer

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Apr 1, 2008, 8:44:04 AM4/1/08
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jon_banquer

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Apr 1, 2008, 8:45:26 AM4/1/08
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> get a grip fuckwad.

Grip this moron:

Cliff

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Apr 1, 2008, 9:11:13 AM4/1/08
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On Tue, 1 Apr 2008 05:45:26 -0700 (PDT), jon_banquer <jon_b...@yahoo.com>
wrote:

> > get a grip fuckwad.


>
>Grip this moron:
>
>Maya is capable of producing NURBS splines and surfaces.

From their form of mesh data?
Then why is translation such a well-known problem?
LOL ....

BTW, What's a kernel?
--
Cliff

Cliff

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Apr 1, 2008, 9:18:48 AM4/1/08
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On Tue, 1 Apr 2008 05:44:04 -0700 (PDT), jon_banquer <jon_b...@yahoo.com>
wrote:

>> Maya is mesh data.


>
>Wrong... yet again.
>
>Maya is capable of producing NURBS splines and surfaces.

From their form of mesh data?

ChamberPot

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Apr 1, 2008, 9:57:33 AM4/1/08
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Stupid Douche Bag:

If Maya has mesh data, do you think you can just click a toolbar button
and make it into surface data? My business is going to go under unless I
can do this function. Please tell me how to do this.

After that, I need to convert the mesh directly into g code within Maya.
I know yor smart. Pleas help me do this.

CarCr...@gmail.com

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Apr 1, 2008, 10:15:44 AM4/1/08
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On Mar 31, 11:17 pm, jon_banquer <jon_banq...@yahoo.com> wrote:
> On Mar 31, 6:38 pm, ChamberPot <Daisy...@Flower.org> wrote:
>
>
> More nonsence from Mr. Clueless Naysayer.
> He will never give you any answer that will help.
> But will dispute anyone who does provide an answer.
> Notice in his replies, he will never be the first to respond.

>
>
> Jon Banquer
> San Diego, CA

Hey Hershey Kiss Head, what do YOU think is a solution to this
question????
I'm sending what what I would do, I'll post it here AFTER you answer.

...and you don't have to answer in the form of a question Alex.


Come on DemoBoy....give it a try.....can't hurt THAT much could it?


CC

CarCr...@gmail.com

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Apr 1, 2008, 10:20:23 AM4/1/08
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BTW.....the calander caught up with lil'jon.

It's banquer/April Fools Day


...but lil'jon said 'yeha' during HIS 'private time'

On Apr 1, 8:44 am, jon_banquer <jon_banq...@yahoo.com> wrote:
> > Maya is mesh data.
>

> Said something...but who cares.

CarCr...@gmail.com

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Apr 2, 2008, 8:17:03 AM4/2/08
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Well????

As expected and pointed out many times Jon.....nothing to contribute.
Are you afraid of being wrong????

Couldn't find a 'cut and paste' answer....could you.

Plenty to say when putting someone down.

I was wondering......when you use the McDonald's drive thru....can you
make a decision?
Or, do you wait and order what the car in front orders, then criticize
their choice?


CC

On Mar 31, 11:17 pm, jon_banquer <jon_banq...@yahoo.com> wrote:

> On Mar 31, 6:38 pm, ChamberPot <Daisy...@Flower.org> wrote:
>

> > Jon is ___________ (fill in the blank)

ChamberPot

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Apr 2, 2008, 1:40:29 PM4/2/08
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Hey asshole,

Got any insite for us yet? Which button do I push to make a mesh into a
Nurbs since Maya is all nurbsish and shit?

zxys

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Apr 2, 2008, 4:31:11 PM4/2/08
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Not sure,.. I can only suggest doing a search... there are some Maya
forums out there which maybe helpful in suggesting a model setup (such
as scale or removing erroneous data or saving only what is needed to
another file before exporting) for optimum IGES export?

As you say, they should be able to export a IGES file,... have you
imported it yet,...have you tried importing it into so other modeler,
such as, Rhino?

For those of you Maya users,.. it's a system setting via the plug-in
manager (mel),.. include the Iges.mll.
And, as Seth says,.. don't expect great quality, Maya is known to have
import/export issues ((such as gaps, erroneous surfaces, stray
surfaces,..most likely tolerance or trim surface related).

If you want to send me the IGES file, I can try to open it in a few
other programs or try to clean it up?

Good luck..

jon_banquer

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Apr 2, 2008, 8:48:11 PM4/2/08
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> Got any insite for us yet?

Nope. I already know you were a moron. Tell us again how Maya doesn't
support Nurbs, idiot.

ChamberPot

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Apr 2, 2008, 9:14:33 PM4/2/08
to
jon_banquer wrote:
>> Got any insite for us yet?
>
> Nope. I already know you were a moron. Tell us again how Maya doesn't
> support Nurbs, idiot.
>

Wow, you are bad at reading. They must have covered that after you quit
school to go make millions. If the guy got an iges Maya file and he's
asking about making surfaces, why would you assume he got a surface
file? You wouldn't, you'd assume that he got a point cloud file, which
is also transferable with iges. Whether Maya can do anything at all with
nurbs wasn't the question.

So where is the Mesh->Nurbs button in Maya? Tell me where to find it!

You're arguing with someone, I can see that, but I can't figure out who
it is. Prolly yourself again.

jon_banquer

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Apr 2, 2008, 9:25:21 PM4/2/08
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No Crap Rule in effect @ Comp.Cad.Solidworks

jon_banqueer

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Apr 2, 2008, 9:50:42 PM4/2/08
to

I know nothing about Maya (or anything else of importance) but I am
going to make myself as obnoxious as I possibly can. I am not able to
observe the "No Crap Rule" as it couldn't possibly apply to me.

Here's why:

http://www.davidgerard.co.uk/fuckhead.html

HTH

Cliff

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Apr 3, 2008, 9:58:34 AM4/3/08
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On Wed, 02 Apr 2008 13:40:29 -0400, ChamberPot <Dais...@Flower.org> wrote:

>jon_banquer wrote:
>> > get a grip fuckwad.
>>
>> Grip this moron:
>>
>> Maya is capable of producing NURBS splines and surfaces.
>>
>> Jon Banquer
>> San Diego, CA
>>
>>
>Hey asshole,
>
>Got any insite for us yet? Which button do I push to make a mesh into a
>Nurbs since Maya is all nurbsish and shit?

Maya also uses vertex normals or something on it's polygon meshes IIRC.
Not really intended for geometric use IMHO.
First thing they do with imported NURBS is to make polygons ... <G>.

>Daisy.
--
Cliff

Cliff

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Apr 3, 2008, 10:02:44 AM4/3/08
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On Wed, 2 Apr 2008 13:31:11 -0700 (PDT), zxys <pa...@zxys.com> wrote:

>Not sure,.. I can only suggest doing a search... there are some Maya
>forums out there which maybe helpful in suggesting a model setup (such
>as scale or removing erroneous data or saving only what is needed to
>another file before exporting) for optimum IGES export?
>
>As you say, they should be able to export a IGES file,... have you
>imported it yet,...have you tried importing it into so other modeler,
>such as, Rhino?
>
>For those of you Maya users,.. it's a system setting via the plug-in
>manager (mel),.. include the Iges.mll.
>And, as Seth says,.. don't expect great quality, Maya is known to have
>import/export issues ((such as gaps, erroneous surfaces, stray
>surfaces,..most likely tolerance or trim surface related).
>
>If you want to send me the IGES file, I can try to open it in a few
>other programs or try to clean it up?
>
>Good luck..

Perhaps best to have the creator/designer make a surface data
file that they are happy with in Maya first & have that sent,
IMHO.
Endless cycle trap otherwise. Trying to approximate
their stuff later .. too much guesswork & rework when
they don't like the results.
--
Cliff

Seth Renigar

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Apr 3, 2008, 12:06:11 PM4/3/08
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> > Seth- Hide quoted text -
>
> - Show quoted text -

WOW!!! Haven't been able to check the group for a few days, and all
h_ll breaks loose....

I decided not to take on the job after all. After giving it a lot of
though, I decided it would be stretching my capabilities a little too
much, given the time frame it needed to be done in. I'm not a very
proficient surface modeler to begin with. Swoopy's would have just
made it worse. With a little more time, I might have taken the job,
lost my tail on $/hr., but come away with a lot of valuable
knowledge...

But back to the original problem, I did get the Maya designer to send
me both an iges and a STL file. The iges failed completely. The STL
did import, but there was a combination of surfaces and solids. Also,
it was created from polygons which made it pretty useless, to me
anyway....

I think I need to take a surfacing class. I am VERY proficient in SW
with solid modeling. But have never really done much surface
modeling. It would be a good tool to know....

Seth

Cliff

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Apr 3, 2008, 1:21:35 PM4/3/08
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On Thu, 3 Apr 2008 09:06:11 -0700 (PDT), Seth Renigar <sren...@gmail.com>
wrote:

>The iges failed completely.

You might want to know their export options
& compare them to your import options. Quite
often problems may be caused by using the wrong
options on one end or the other or both.
--
Cliff

Jerry Steiger

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Apr 3, 2008, 5:18:58 PM4/3/08
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I think I need to take a surfacing class. I am VERY proficient in SW
with solid modeling. But have never really done much surface
modeling. It would be a good tool to know....

Try Ed Eaton's tutorials at
http://www.dimontegroup.com/Tutorials/SolidWorks_Tutorials.htm. You might
want to start with Surfacing for Blockheads, then work your way through the
Curvy Stuff by the numbers.

Jerry Steiger


Jerry Steiger

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Apr 3, 2008, 5:20:52 PM4/3/08
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"Jerry Steiger" <jer...@tdsway.com> wrote in message
news:65kvu4F...@mid.individual.net...

I forgot to add that after the tutorials it wouldn't be a bad idea to buy
Matt Lombard's Surfacing book, due out any day now.

Jerry Steiger


Seth Renigar

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Apr 4, 2008, 8:34:41 AM4/4/08
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Thanks for the advise Jerry... I'll look into this...

Seth

That70sTick

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Apr 4, 2008, 9:27:06 AM4/4/08
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I've done a fair amount of remodelling of Vellum and Alias imported
models. There's no quick fix. Typically, ID software knits surfaces
with looser tolerances than CAD software. I've seen edges from
intersecting faces "scabbed" in by Vellum with over .15" deviation
from what UG or SW would make due to looser tolerances.

I usually approach these projects by recreating key surfaces. Import
the model and UNTRIM key surfaces and use these as templates to place
sketch geometry. Once untrimmed, I find the majority of surfaces can
be modelled as sweeps with guide curves. Partial ellipse as sweep
section works better than spline in most cases and is very consistent
with how these programs are actually creating surface.

Jerry Steiger

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Apr 4, 2008, 3:09:40 PM4/4/08
to
Seth,

If you diligently work your way through all the tutorials and practice a
bit, you probably won't need a class. If you take a class, depending on the
skill of the instructor, you still might want to go through the tutorials. I
think Matt's book will be good to have on hand no matter what you do.

Jerry Steiger


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