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[mud...] Re: Ideas for a Hack-like MUD

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Per Abrahamsen

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Aug 9, 1990, 5:33:16 PM8/9/90
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Archive-name: myth/08-Aug-90
Original-posting-by: ama...@iesd.auc.dk (Per Abrahamsen)
Original-subject: Re: Ideas for a Hack-like MUD
Archive-site: iesd.auc.dk [130.225.48.4]
Reposted-by: e...@math.lsa.umich.edu (Edward Vielmetti)

>>>>> On 6 Aug 90 20:37:03 GMT, j...@hsv3.UUCP (James Seidman) said:


jls> I'm brainstorming with a friend on ideas for how to set up a
jls> multi-user game which would have a display along the lines of
jls> Hack or Moria. The basic idea is that you'd have one computer
jls> running an executive (like a MUD server) and everyone else would
jls> connect to that computer via a network link.

This sounds as a description of Myth.

jls> I was wondering if anyone out there had ever done anything like
jls> this, as there are many details to work out. Any references to
jls> existing software along these lines would be much appreciated.

You can ftp myth from iesd.auc.dk (130.225.48.4). Myth is written in
C++, and includes many classes useful when writing a multi-user game
in the Hack and Moria genre. However, the game itself is rather
primitive.

jls> - Drax

--
Per Abrahamsen, ama...@iesd.auc.dk, {...}!uunet!mcsun!dkuug!iesd!amanda
Multi-player NetHack is a myth. -- a fortune cookie.

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