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Gamma Radiation Shielding in the Meta Verse

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Douglas Eagleson

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Oct 9, 2022, 9:40:22 PM10/9/22
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I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?

Douglas Eagleson

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Oct 10, 2022, 9:55:38 PM10/10/22
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On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
> I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?


well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
so step one, convert basic to c#. step 2, find/get game.

I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.

Douglas Eagleson

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Oct 10, 2022, 9:59:41 PM10/10/22
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I forgot I have a real good transport function. basically a modified collision function

olcott

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Oct 13, 2022, 4:03:37 PM10/13/22
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TEST
--
Copyright 2022 Pete Olcott

"Talent hits a target no one else can hit;
Genius hits a target no one else can see."
Arthur Schopenhauer

olcott

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Oct 13, 2022, 4:09:09 PM10/13/22
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Douglas Eagleson

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Oct 17, 2022, 12:14:56 AM10/17/22
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I guess I will need to roll my own corner of the coming internet.
I will start by advertising my own shielding program as loanable.
It will take three months to get it copywrited. Who would care
is my problem?

It does have a capacity to create a fog field? Where fog is ?
A visual effect (a quite arbitrary light energy transform.) of gamma secondary
charged particles. Density

Well that is for who cares.
So where do i begin. Shoot high. So a baby nuclear MonteCarlo needs design.
Given a lego space. And walk thru the simulation.
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