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Communication between agents

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Peter Colley

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Dec 3, 2002, 9:12:14 AM12/3/02
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Hi folks, how's things?

I am a third year computer science student and for my final year
dissertation I am looking into AI in games.
For this project, my tutor has come up with the idea of creating a simple
game that contains two or three agents who can communicate with the player
and each other, a la ELIZA. The idea is to allow the agents to learn from
their conversations with each other and the user, and to pass this
information on to each other, thereby behaving intelligently.
Does anyone know whether or not this has already been done, whether it has
practical uses, or does anyone know of any other area of AI that has not yet
been attempted or implemented in games or could be done better.
If anyone does know of any other areas that I may be interested to look
into, please let me know, or if there are any developers reading this, I'm
willing to look into areas that your company are interested in and report
back my findings to you.

Thanks for reading!
Peter Colley


Shapeshifter

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Dec 5, 2002, 8:32:35 AM12/5/02
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"Peter Colley" <pe...@colley223.freeserve.co.uk> wrote in message
news:asidp1$i4v$1...@newsg3.svr.pol.co.uk...

Garfield says, "Ask Jeeves!"


Cedric Dussud

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Dec 6, 2002, 2:32:52 AM12/6/02
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Check out the series of games called Creatures (http://www.creatures3.com/).
The simulated creatures communicate and learn from each other using
language. However, they use a very simple subset of English and it's likely
that they aren't truly communicating via language (maybe with internal data
structures of some other sort). Still the concept is similar to yours and
it may give you an idea of how this stuff behaves.The way it works is that
younger 'Norns' (the creatures) learn language from the older Norns (so if a
child has never seen a ball before the older one may teach him the word for
it).
-Cedric

"Peter Colley" <pe...@colley223.freeserve.co.uk> wrote in message
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