Hi
Grégoire ,
first let me thank you for creating Colibri VR and especially making it available for free to the public.
I have a couple of questions:
- How did you create the RGB depth map? Did you use a laser scanner for that? If so, which one?
- Is Colibri VR performant enough to run on mobile devices such as the Oculus Quest?
My Use Case would require to capture 360 scenes, such as the garden scene.
As I plan to create a huge library of VR scenes, I`d like to know your process.
I've been experimenting with 360 photography and manual depth reconstruction and also with lidar photogrammetry for the past 2 years.
Would love to be able to use your framework going forward.
Thank you for your time.
Cheers,
Dan