Basically when Mage's rage calculates the second and third stack, it takes a "snapshot" of your AP, multiplies by the current stack amount (1.2, 1.3) and after that removes the bonus from the previous stack.
Spell Rage (Ex): While raging, a rage mage can cast a spell of the abjuration, conjuration, evocation, necromancy, or transmutation school, adding her barbarian and rage mage levels to her caster level. A rage mage's class levels stack with barbarian levels for the purpose of determining the number of rounds she can rage per day.
Spell Fury (Sp): Starting at 2nd lvl, a rage mage can heighten one spell to her highest spell level, as the feat. This functions as if she was using a metamagic feat for all purposes, except without adjusting the spell's level and casting time. She may use this ability once per Rage.
At level 5, she can also use this ability to empower a spell, without increasing the spell level and casting time, but only if the level of the empowered spell would not be higher than her highest spell level. At level 8, she can also use this ability to quicken a spell in the same way.
Arcane Apoplexy (Su): A 10th-level rage mage can go into a frenzy which grants all the benefits of the Transformation spell, with one exception: she does not lose her spellcasting ability for the duration of this effect. This is a free action to activate, and can only be activated in the rage mage's turn. It can be activated once per day, and lasts for a number of rounds equal to the sum of the rage mage's class levels, levels in barbarian, and levels in her highest spell-casting class.
Keep in mind that this only brings your caster level up to your character level at most. While raging, you can cast just as well as a dedicated caster (though you'll have access to fewer spells and spell levels), but this is only possible for a limited number of rounds per day, and when you're not raging, you pay for it in power. While the rage mage gains levels, this gap widens, but she also gains more rounds of rage per day.I don't think the level stack that comes with rage ought to be a big problem, since it doesn't elevate power levels over those of a straight caster, and you generally won't use the physical and casting bonuses of rage in the same round anyway. Other things contribute to this effect, like the Magical Knack trait.
I see a few problems:
1. d6 HD/Full BAB. Should be either d10/Full BAB or d6/poor BAB, per PF standards
2. Barbarians cannot cast spells while raging, so the bonus to caster level while raging is moot. Easy fix, "Rage mages may cast spells while in a rage."
3. Spell fury is incredible. Once per rage? Immunity to fatigue is pretty easy to get a hold of, so the character could ragecycle and nova empower all his spells for however many rounds of rage he has.
4. the Transformation ability is kind of wacky. Why not just give them full BAB without making an ability that is an exception (a pretty big one) to the spell? Doesn't make much sense imo.
definitely keep the full BAB and bump up to a d10 hit die, you need the survivability they bring once your outta rage, and you also don't wanna run into the same problems people had with the rage prophet (bonuses not being worth what your losing)
as for the rage cycling....well that depends on the players, if there playing as players than yes it could be an issue and you may wanna house rule it at the time to be one per battle or one per hour, something to that effect, but if you've got people who're actually playing the character (because let's face it i don't care how smart your barbarian is, once he's raging he's not going to think "oh let's stop being super angry and blood thirsty to gain a cheese effect with my powers" that's purely a thing optimization brings, but i won't say anything more lest the flame war begin)
lastly i would bump up the spell casting gained to be in line with the rage prophet, every other level may have been okay sometimes in 3.5 but everything has that extra jump in power now for pathfinder, and you wanna make sure you can keep up, even without your best stuff.
Yeah, I looked at the Rage Prophet for guidance. I think the feel of the two are quite different though (what with the spirit guardian and all). I looked at it as an example of a Pathfinder prestige class (included the rage power requirement for example), but tried to keep the class's content closer to the rage mage from Complete Warrior. Quote:Personally I would recommend keeping the Full BAB and giving it a D8 hit die as WotC had a tendency to Nerf most of their PrCs rather than over power them. Actually it seems fairly consistent in the "Complete" splat books that there are one or two OMG-AMAZING PrCs and the rest ranged from passable to unplayable.I was thinking the same, especially since prestige classes can't be taken as favored class, so a D6 would give the player less HP than it would get if it had stuck with caster. That's kind of detrimental to your efforts as a gish. d8 or even d10 might be better.Quote:The reason why PrCs are not tied to the same class creations rules is so that YOU the GM can customer design the PrC to fit into your campaign world. You want a PrC for a gish with a Full BAB and a D6 Hit die. Yeah you can make that. Because that PrC is suppose to be a reflection of your world.Fair point. I'd like to get it as balanced as possible, though, even if it's just to develop a starting point for others who are looking for a conversion (this thread is currently the #1 hit if you google 'pathfinder rage mage'). Fitting into the campaign world is important, but so is playability. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Zumalacarregui Jun 18, 2012, 04:10 am frostdracul wrote:one thing i did notice is the word you use for heighten spell is a little vague, since it doesn't automatically bump it up to your max level, but by one level up to your maximum, but that's just nit picking.I know, but in this case it's free to use, so I'd rarely imagine players wanting to heighten their spells to any level lower than their highest.Quote:definitely keep the full BAB and bump up to a d10 hit die, you need the survivability they bring once your outta rage, and you also don't wanna run into the same problems people had with the rage prophet (bonuses not being worth what your losing)From what I gather, the problem with Rage Prophet was that 1 level of Barbarian and 1 level of Oracle gave more benefits than 2 levels of Rage Prophet, with the same flavour. I'm not sure if that's an issue here. This ought to be a class in which 10 levels make you a better melee character than 10 levels of gish wizard/sorcerer, and a better caster than 10 levels of barbarian, and better at both melee and casting than 5 levels in wizard and 5 levels in barbarian, allowing you to effectively combine the charms of both classes.Quote:as for the rage cycling....well that depends on the players, if there playing as players than yes it could be an issue and you may wanna house rule it at the time to be one per battle or one per hour, something to that effect, but if you've got people who're actually playing the character (because let's face it i don't care how smart your barbarian is, once he's raging he's not going to think "oh let's stop being super angry and blood thirsty to gain a cheese effect with my powers" that's purely a thing optimization brings, but i won't say anything more lest the flame war begin)Yeah, this seems to be a general issue with the one-use-per-rage rage powers. In fact, it's not so big an issue with this class, since there's no way to get Tireless Rage. You could go oracle 1/wizard 3/barb 3/rage mage 2 and gain immunity from the Lame curse, but if you're willing to go there... may God have mercy on your soul.Quote:lastly i would bump up the spell casting gained to be in line with the rage prophet, every other level may have been okay sometimes in 3.5 but everything has that extra jump in power now for pathfinder, and you wanna make sure you can keep up, even without your best stuff.
As I mentioned before, the Mages of Rage will also externally experience rage. They might endure the hateful yellings of someone, constantly berating them for this or that and how they should not have done x or y, how stupid that decision was, what it could have happened. From this, the Mage of Rage internalises these rage-filled messages and learns to fear doing anything for the possibility of the harmful outcomes. They are probably privy to extreme paranoia and constantly on their guard because of it. They have probably had the iconic scene of walking through the hallways and having people whisper about them as they stroll along. Their paranoia steps in and causes them to suspect the worse that everyone is talking about them, and perhaps this was true for them at some point. They have also probably suffered being hopeful about something against their better judgment, only to have the worst possible outcome happen to them. Like in the Heathers when Martha (probably against all other rationale) goes up to Ram and professes her seemingly reciprocated feelings.
A detachment of particularly puissant mages from the IVth Legion are wreaking havoc on the front lines with an array of destructive magicks. Take up arms alongside the Resistance and snuff them out before too much damage can be done.
At level 3, your rage allows you to tap into magical dark energy. Choose 2 cantrips and 3 1st level spells from the warlock spell list. Two of the 1st level spells you choose must be in the conjuration or necromancy schools. Whenever you learn a new spell, it must be from the conjuration or necromancy schools. To cast a spell, you must spend a spell slot greater than or equal to the level of the spell. Your spell attack bonus is your proficiency bonus plus your Charisma modifier, and your spell save DC is 8 + your proficiency bonus + your Charisma score. You cannot cast cantrips while raging. You can cast and concentrate on spells of first level or higher while raging, but when you stop raging, you suffer levels of exhaustion equal to the total levels of the spells you cast. You regain your spell slots after a long rest. You learn an additional cantrip at 10th level and another at 18th level.
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