I am new to the forum and thought I start my appearance here with a little help instruction for adding code completion for JUCE to the VS Code editor. I struggled with this and thought it might be helpful for people who are new to JUCE. Since I am on Linux and Codeblocks is the only IDE exporter option besides the make file I searched for an easy and nice alternative. For now I found it in VS Code with c++ extension installed. Here are the simple steps:
No not really, that was a community-based solution before they added built-in CMake support to JUCE. You find the documentation for it in the docs folder of the JUCE repository and some examples in the CMake subfolder of the example folder.
Either via find_package or via add_subdirectory. I always used the second approach, since all my projects contain JUCE as a git submodule, so that I have full control over which exact JUCE commit each project uses
loI. so nice and easy! I saw those two commands. but I was struggeling to find the right values/path.
I did what you suggested and simply put a whole juce source folder into the project. I think I am having all I need now with code completion debugging and building with one click in vscode.
After trying the cmake approach for a new project I have to say I find the projuicer still easier and faster to use. cmake might be much more powerfull and flexible. A cmake generator from inside projucer might be helpful for new users.
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it works until I type "cd nodePractice/" but when I type "code ." it says "zsh: command not found: node". Does somebody know how to connect to Visual Studio Code? Any help would be very appreciated. Thank you!
Nice find, Maximilian Skjnhaug ! For anyone else struggling with this step, check out the step in the guide posted above about installing the 'code' command in path: Launching VSC from the Command Line.
Let me preface this by stating I love Visual Studio Code! While I think its big, older brother Visual Studio is great for large solutions or even small projects where project files are managed automatically by the IDE, Code work great for small, loose projects and is very fast. I still use Vim for a lot of quick edits in a console (I spend a lot of time in powershell.exe even when using Visual Studio for development) but Code has quickly been filling that niche for source code in various languages.
But when frequently having to author GUIDs for something-or-other, my routine of generating GUIDs in different formats, copying, and pasting them into source is burdensome. After seeing many of the cool first- and third-party extensions available for Code and how concise the API is, I wrote my own extension to actually insert GUIDs into the current document.
Im a newbie in module scripting and I should like to manage code with Visual Studio or Visual Studio Code instead of Notepad++.
How can I setup VS/VSC for this porpuse? Is there any tutorial o video about?
Slicer will open .py files with the editor you configured in you Windows system settings (file associations), but you can open the files in any editor. You can also do step-by-step debugging in Visual Studio Code, Visual Studio, PyCharm, Eclipse, LiClipse, etc..
In VScode you need to configure your python module, just let VSCode know you want the one in Slicer, "python.pythonpath"="/path/to/slicer/bin/PythonSlicer" in your project configuration /project/folder/.vscode/settings.json. Thats it, now you need to install pylint, rope and autopep8 inside Slicer with normal slicer.util.pip_install("pylint") , now your vscode works natively in Slicer.
@Alex_Vergara does auto-complete or documentation work for you for VTK and Slicer classes? Do you use Jedi as IntelliSense engine (python.jediEnabled)? Seeing a few screenshots and/or videos about what you have working in VS Code would be great.
You need to add the extrapaths to your python, I know I have them in the wrong place, but I am being lazy to move them. anyways, you need the python.autocomplete.extrapaths added to your settings too.
As you can see ctrl+space already gives me all necesary hints
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In the image below you can see some of the auto-complete for the slicer module (there are more if I scrolled down in the pop-up). There is no mrmlScene so unfortunately no slicer.mrmlScene.XX auto-complete. Also missing items for vtk. Maybe a setting can be changed, but I was just using the reference from @Alex_Vergara.
Thank you. With the above settings I get auto-complete for native python classes (slicer.util, etc). This is good! Even VTK and other C++ wrapped libraries show up and classes are listed, but unfortunately method names and method documentation does not show up and auto-complete does not work either.
Hi, I like to move forward from ImageJ macros to developing plugins. Python is my choice for the script language. I want to use the Visual Studio Code Editor for writing scripts and have succeeded in installing the editor. Next I downloaded and installed Jython 2.7.0 and selected that as the interpreter to use in the VS editor.
However, I think of plugins as completed pieces of code, rather than
individual lines of code that get run (interpreted) one by one as you
type them in. So it makes perfect sense (to me) to write plugins in
an editor that is not attached to Fiji.
welcome on the path from IJ macro to IJ plugins Before you start walking a path that nobody explored yet (Visual Studio plays no big role in ImageJ development and python is also not the most common way for plugin development), may I point you to a little video a student at MPI CBG did to introduce people to how plugins are made:
I did some more checking on the save-as problem and am starting to think it is a Windows registry entry that needs to be changed. Thought it might be a file association, but that is for association an application with a file type and not a name with a file type.
I have tried VStudio for swi prolog, it works, after that i found sublime text editor which works very good for swi prolog code. VS will ultimately be the Code editor for Type script, with prolog you dont need auto fill etc, where as for typescript autofill and checks can be very helpfull
It would be great if Esri released a VS Code extension for Arcade that supports code highlighting and linting, at a minimum. The ArcGIS Arcade Playground is nice, but it would be so much better to have that functionality in a popular, open-source IDE like VS Code.
We are running into so many issues when we run attribute rules in the Expression Builder in ArcPro. It would be wonderful if an extension built for VS Code could not only handle linting and such, but also connect to your ArcGIS env and validate expressions in real time. Continually having the Expression Builder confirm valid code only to have it rejected on save is getting to be a very frustrating experience. I daresay it would be better to just abandon the ArcPro Expression Builder and focus on a VS code extension that is purpose built. I do the same as @PhilippNagel1 and set the language to Javascript. I also have the Arcade function reference up on another screen. Then it becomes a game of copy and paste from VS Code to ArcPro, validating with the linter, attempting to save and then rinse and repeat. Also, at a minimum, the Expression Builder should open to AT LEAST half screen. That little box does little more than fuel my urge to pop a Xanax. Here's hoping we get that extension for VS Code....
Thanks @NobbZ. It would be nice to have a place where we can know what other options are available to write Elixir code. I tried many months ago to use IntelliJ but I failed to fully work on it. Then I switched to VsCode and so far so good.
I use VS Code to build firmware for my 3D printer, but I don't see that it has any advantages for Intel Fortran over Visual Studio. Visual Studio has remote server connection, git integration and more.
They can't use the Intel compiler without installing Visual Studio, but there's nothing wrong with using Notepad or something similar to edit sources - I do it all the time if I am going to be building from the command line. If you want to debug, you have to use Visual Studio.
@Nikita_Tropin , there are horses for courses, and in a similar way there are IDE's, now the earliest good IDE that I encountered was written in the macro language of VEDIT. You could write and run and get the errors all in VEDIT. It is still the "best" editor for large files, by large files I mean ones that cause notepad++, MySQL to take to long to respond or simply not be able to see the whole file at once or give you the dreaded unable to open file. This is a problem for people who do really large data sets, and for dxf generation.
VS Studio is really good, one can do just about anything you want, but it has a lot of stuff hidden in the property pages and so if you want to make fine corrections, then the ifx or ifc are the best route. So this is a personal preference, and really the old timers on this page see VS Code as the third and last option.
@Nikita_Tropin , one is of course reminded by this series of posts of the famous statistical analysis in Michener's Hawaii on the missionaries, who I am sad to say came from my church, I have always thought it would be fun to repeat the hand analysis using MC simulation and Fortran to confirm the conclusions.
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