Thanks, Krystal!
If anyone is wondering whether this is worth a look, it is! I worked with Krystal this summer as a mentor, and what she accomplished is really cool; it's a game-changer for exploring and understanding programs built with CodeWorld. Now, when you build a drawing or animation, you can play it in fast-forward or in slow-motion. You can zoom out or in, and scroll around to focus on specific details. For activities (and simulations and interactions, too), you can get even more features by adding "debug" to your entry point: instead of activityOf, replace it with debugActivityOf (or interactionOf with debugInteractionOf, and so on...) Now you can not only use fast-forward, slow-motion, and zoom and pan; you can also go back in time and step through what has happened in the past.
If you're teaching with CodeWorld, I'd strongly suggest becoming familiar with these new tools, and pondering how to incorporate them into your teaching. They take a lot of abstract thoughts about how programs work, and make them more tangible by letting students manipulate them directly. That's a really powerful thing.