Michael
Now, I will take some issue with the statement that the bottleneck is
the physics, because the speed difference between using opengl and not
using opengl is huge. Once we are using opengl, then I will agree that
the physics is the bottleneck. There is a lot we can do there, if we
want. For instance all the n^2 operations between file nodes could be
reduced using techniques any game programmer should be familiar with.
-Alex
-Alex
can we measure that assumption ?
I have a very slow computer here at work (very poor graphics card) and
I think displaying graphics slows the rendering down.
since I'm not familiar with Processing API, I'd like to know whether
it's is possible or not, or where I should look.
> -Alex
JP
On Jul 3 2008, 11:21 am, "Jean-Philippe Caruana"
<jp.caru...@gmail.com> wrote:
# apt-get install xvfb (zypper install xorg-x11-server-extra)
# Xvfb :2 &
# export DISPLAY=:2
# ./run
This'll let you not need to be connected to an X server while
rendering. You'll still need the X libs on your render machine but you
can render stuff on remote servers without it trying to send over each
frame.
On 31 дек 2009, 13:51, Vaulter <aazaharo...@gmail.com> wrote:
> Here is patch for thishttp://vaultsoft.ru/node/101