Is there a good way to listen for touches on a Component? If I touch a component with my finger, presumably a series of events is created that can be listened to, but I can't find the api for this, at least not in ui.Component. Should I just override pointerPressed and, if so, which one and should I call super.pointerPressed in the override?
As a related question, could someone explain the Touch menu item in the simulator's Simulate menu. I've found that if I select Touch, click on a spot and then deselect Touch, then pointerPressed is called, but I don't really understand why.